Neutral game: Difference between revisions
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==Notable examples== | ==Notable examples== | ||
==='' | ===''[[Smash 64]]''=== | ||
*{{SSB|Fox}}: Blaster is an effective projectile, as the lasers cover a long distance and stun opponents. | *{{SSB|Fox}}: Blaster is an effective projectile, as the lasers cover a long distance and stun opponents. | ||
*{{SSB|Kirby}}: back aerial and especially up tilt are both fast and have large, disjointed hitboxes. | *{{SSB|Kirby}}: back aerial and especially up tilt are both fast and have large, disjointed hitboxes. | ||
*{{SSB|Pikachu}}: up tilt is quick and has a large hitbox, making it good for pressuring. | *{{SSB|Pikachu}}: up tilt is quick and has a large hitbox, making it good for pressuring. | ||
==='' | ===''[[Melee]]''=== | ||
*{{SSBM|Fox}}: Blaster has rapid-fire abilities, and auto-cancels upon landing. | *{{SSBM|Fox}}: Blaster has rapid-fire abilities, and auto-cancels upon landing. | ||
*{{SSBM|Falco}}: Blaster auto-cancels upon landing, and the shots are quick and cause flinching, making it potent at shutting down almost any approach. | *{{SSBM|Falco}}: Blaster auto-cancels upon landing, and the shots are quick and cause flinching, making it potent at shutting down almost any approach. | ||
*{{SSBM|Marth}}: Marth has excellent mobility options in his dash-dance and wavedash, and his down tilt's speed and range are excellent for poking, pressuring, and disrupting opponent's approach options. | *{{SSBM|Marth}}: Marth has excellent mobility options in his dash-dance and wavedash, and his down tilt's speed and range are excellent for poking, pressuring, and disrupting opponent's approach options. | ||
==='' | ===''[[Brawl]]''=== | ||
*{{SSBB|Diddy Kong}}: his Banana Peel is effective at creating stage-control and setting up other moves. | *{{SSBB|Diddy Kong}}: his Banana Peel is effective at creating stage-control and setting up other moves. | ||
*{{SSBB|Falco}}: Blaster shots are fast, long-ranged, transcendent, and auto-cancel upon landing, making it great for disrupting approaches and pressuring. | *{{SSBB|Falco}}: Blaster shots are fast, long-ranged, transcendent, and auto-cancel upon landing, making it great for disrupting approaches and pressuring. | ||
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*{{SSBB|Snake}}: he has the most projectiles in the game, including his [[Hand Grenade]], and his up smash gives him the longest DACUS in the game. All of these can be used to approach, create stage control, and disrupt opposing approaches. | *{{SSBB|Snake}}: he has the most projectiles in the game, including his [[Hand Grenade]], and his up smash gives him the longest DACUS in the game. All of these can be used to approach, create stage control, and disrupt opposing approaches. | ||
==='' | ===''[[Smash 4]]''=== | ||
*{{SSB4|Captain Falcon}}: he has the longest dash grab in the game. Back aerial auto-cancels in a short-hop, allowing it to be used for approaching and pressuring. | *{{SSB4|Captain Falcon}}: he has the longest dash grab in the game. Back aerial auto-cancels in a short-hop, allowing it to be used for approaching and pressuring. | ||
*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. | *{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos. | ||
*{{SSB4|Fox}}: though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. | *{{SSB4|Fox}}: though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches. | ||
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop. | *{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop. | ||
*{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos. | *{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos. | ||
==Demonstration video== | ==Demonstration video== |