Neutral game: Difference between revisions

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==Notable examples==
==Notable examples==
==='''''Smash 64'''''===
===''[[Smash 64]]''===
*{{SSB|Fox}}: Blaster is an effective projectile, as the lasers cover a long distance and stun opponents.  
*{{SSB|Fox}}: Blaster is an effective projectile, as the lasers cover a long distance and stun opponents.  
*{{SSB|Kirby}}: back aerial and especially up tilt are both fast and have large, disjointed hitboxes.  
*{{SSB|Kirby}}: back aerial and especially up tilt are both fast and have large, disjointed hitboxes.  
*{{SSB|Pikachu}}: up tilt is quick and has a large hitbox, making it good for pressuring.  
*{{SSB|Pikachu}}: up tilt is quick and has a large hitbox, making it good for pressuring.  


==='''''Melee'''''===
===''[[Melee]]''===
*{{SSBM|Fox}}: Blaster has rapid-fire abilities, and auto-cancels upon landing.  
*{{SSBM|Fox}}: Blaster has rapid-fire abilities, and auto-cancels upon landing.  
*{{SSBM|Falco}}: Blaster auto-cancels upon landing, and the shots are quick and cause flinching, making it potent at shutting down almost any approach.  
*{{SSBM|Falco}}: Blaster auto-cancels upon landing, and the shots are quick and cause flinching, making it potent at shutting down almost any approach.  
*{{SSBM|Marth}}: Marth has excellent mobility options in his dash-dance and wavedash, and his down tilt's speed and range are excellent for poking, pressuring, and disrupting opponent's approach options.  
*{{SSBM|Marth}}: Marth has excellent mobility options in his dash-dance and wavedash, and his down tilt's speed and range are excellent for poking, pressuring, and disrupting opponent's approach options.  


==='''''Brawl'''''===
===''[[Brawl]]''===
*{{SSBB|Diddy Kong}}: his Banana Peel is effective at creating stage-control and setting up other moves.  
*{{SSBB|Diddy Kong}}: his Banana Peel is effective at creating stage-control and setting up other moves.  
*{{SSBB|Falco}}: Blaster shots are fast, long-ranged, transcendent, and auto-cancel upon landing, making it great for disrupting approaches and pressuring.  
*{{SSBB|Falco}}: Blaster shots are fast, long-ranged, transcendent, and auto-cancel upon landing, making it great for disrupting approaches and pressuring.  
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*{{SSBB|Snake}}: he has the most projectiles in the game, including his [[Hand Grenade]], and his up smash gives him the longest DACUS in the game. All of these can be used to approach, create stage control, and disrupt opposing approaches.   
*{{SSBB|Snake}}: he has the most projectiles in the game, including his [[Hand Grenade]], and his up smash gives him the longest DACUS in the game. All of these can be used to approach, create stage control, and disrupt opposing approaches.   


==='''''Smash 4'''''===
===''[[Smash 4]]''===
*{{SSB4|Captain Falcon}}: he has the longest dash grab in the game. Back aerial auto-cancels in a short-hop, allowing it to be used for approaching and pressuring.
*{{SSB4|Captain Falcon}}: he has the longest dash grab in the game. Back aerial auto-cancels in a short-hop, allowing it to be used for approaching and pressuring.
*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos.  
*{{SSB4|Diddy Kong}}: Banana Peel is useful for stage-control and setting up combos.  
*{{SSB4|Fox}}: though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches.  
*{{SSB4|Fox}}: though Blaster no longer auto-cancels, it is still effective at pressuring from afar and disrupting approaches.  
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop.  
*{{SSB4|Luigi}}: [[Fireball]] is useful for approaching and pressuring. Forward aerial is quick, has good range, and auto-cancels in a short-hop.  
*{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos.  
*{{SSB4|Sheik}}: [[Needle Storm]]'s speed, range, and transcendent priority make it effective at harassing opponents from afar. Forward aerial is quick, long ranged, and auto-cancels in a short-hop, being an all-around useful move for approaching, pressuring, and starting combos.
 
 


==Demonstration video==
==Demonstration video==