Race to the Finish (SSBM): Difference between revisions
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(Not only does Battlefield's tune play here, it plays ON this stage.) |
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[[Image:Super smash bros melee race.gif|thumb|350px|Map of Race to the Finish, courtesy of Nesis from [[GameFAQs]].]] | [[Image:Super smash bros melee race.gif|thumb|350px|Map of Race to the Finish, courtesy of Nesis from [[GameFAQs]].]] | ||
'''Race to the Finish''', announced in-game as '''Race to the finish!''' and known by the {{SSBM|debug menu}} as '''TUKISUSUME''', is a [[bonus game]] in the {{SSBM|Classic Mode}} of ''[[Super Smash Bros. Melee]]''. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players [[Coins (collectable)|coins]] based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom [[blast line]] and a sparse amount of platforms to get across. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. | '''Race to the Finish''', announced in-game as '''Race to the finish!''' and known by the {{SSBM|debug menu}} as '''TUKISUSUME''', is a [[bonus game]] in the {{SSBM|Classic Mode}} of ''[[Super Smash Bros. Melee]]''. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players [[Coins (collectable)|coins]] based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom [[blast line]] and a sparse amount of platforms to get across. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. The {{SSBM|Battlefield}} music plays on this stage. | ||
The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to freeze. | The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to freeze. |