Lloid Rocket: Difference between revisions

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The other use of the move can serve as a [[recovery]]: Villager can ride on Lloid by holding the special move button, and can jump off at any time. While riding, Villager can adjust the speed of flight with the control stick. If Villager jumps off, rides into a wall or rides until Lloid explodes automatically, he will become [[helpless]]. However, if he rides Lloid into an opponent or anything else with a hurtbox (such as a [[crate]]), he will bounce upward and not become helpless. Lloid is also much more powerful when ridden, dealing 16% damage with strong knockback that can KO at 120%. Lloid can be [[reflect]]ed or destroyed even when Villager is riding him, which will shut down recovery attempts.
The other use of the move can serve as a [[recovery]]: Villager can ride on Lloid by holding the special move button, and can jump off at any time. While riding, Villager can adjust the speed of flight with the control stick. If Villager jumps off, rides into a wall or rides until Lloid explodes automatically, he will become [[helpless]]. However, if he rides Lloid into an opponent or anything else with a hurtbox (such as a [[crate]]), he will bounce upward and not become helpless. Lloid is also much more powerful when ridden, dealing 16% damage with strong knockback that can KO at 120%. Lloid can be [[reflect]]ed or destroyed even when Villager is riding him, which will shut down recovery attempts.


Only one rocket can be on stage at any time. When the move is attempted again after Lloid has ignited, Villager will perform the animation again, but it will have no effect.
This move also immediately halts Villager's momentum when used, a property that is useful in and of itself; it can throw off opponents' attempts to [[juggle]] or [[edgeguard]] Villager, and if used immediately out of [[hitstun]] can even allow Villager to survive hits that would otherwise KO him.
 
Only one rocket can be on stage at any time. When the move is attempted again after Lloid has ignited, Villager will perform the animation again, but it will have no effect (including on momentum).


==Customization==
==Customization==