Mario (SSB4): Difference between revisions

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==Attributes==
==Attributes==
As expected, Mario is one of the most balanced characters in ''SSB4'', possessing no overwhelming strengths or weaknesses. As such, players are often encouraged to start off as Mario to get a feel of the games' mechanics. Mario's strength, weight, and mobility are average in comparison to a majority of the cast, and aside from [[wall-jump]]ing, he has no real outstanding traits like many other characters. However, this does not mean Mario is helpless; while he may not boast superior strength found in heavyweights like {{SSB4|Bowser}}, or speed in characters such as {{SSB4|Sonic}}, he is well-equipped to combat all characters and tackle any situation, making him a very reliable and well-rounded character.
As expected, Mario is one of the most balanced characters in ''SSB4'', possessing no overwhelming strengths or weaknesses. As such, players are often encouraged to start off as Mario to get a feel of the games' mechanics; however, unlike in ''Brawl'' (and ''Melee'' to a lesser extent), players who continue to practice with Mario can also discover his excellent competitive worth, as his comboing, throwing and [[edgeguarding]] games are all above par when fully developed. Mario's strength, weight, and mobility are average in comparison to a majority of the cast, and aside from [[wall-jump]]ing, he has no real outstanding traits like many other characters. However, this does not mean Mario is helpless; while he may not boast superior strength found in heavyweights like {{SSB4|Bowser}}, or speed in characters such as {{SSB4|Sonic}}, he is well-equipped to combat all characters and tackle any situation, making him a very reliable and well-rounded character.


Mario has decent [[approach]] and [[spacing]] options; his dashing speed is average and he boasts the eighth fastest air speed in the game, allowing him to cover ground and get close to opponent(s) without much trouble. If he requires space from his opponents, however, Mario can find reliance within his [[Fireball]], [[Cape]], and [[F.L.U.D.D.]] specials: his Fireball [[projectile]]s have good range, decent speed, and can disrupt opponents at a distance; Cape is quick and can spin his foes around and [[reflect]] projectiles, which can ensure safety if his opponents get to close or are taking a long-ranged and/or camping approach; and F.L.U.D.D. can push fighters away or halt them in their track and can cut through projectiles.
Mario has decent [[approach]] and [[spacing]] options; his dashing speed is average and he boasts the eighth fastest air speed in the game, allowing him to cover ground and get close to opponent(s) without much trouble. If he requires space from his opponents, however, Mario can find reliance within his [[Fireball]], [[Cape]], and [[F.L.U.D.D.]] specials: his Fireball [[projectile]]s have good range, decent speed, and can disrupt opponents at a distance; Cape is quick and can spin his foes around and [[reflect]] projectiles, which can ensure safety if his opponents get to close or are taking a long-ranged and/or camping approach; and F.L.U.D.D. can push fighters away or halt them in their track and can cut through projectiles.