Edge: Difference between revisions

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(note that being hit in SSB4 grants intangibility too)
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In ''[[Super Smash Bros.]]'' and ''[[Melee]]'', a character cannot grab the edge if facing the opposite direction, with some exceptions, such as [[Falcon Dive]] and [[Spinning Kong]] in ''Melee''. Meanwhile, in ''[[Brawl]]'' and ''[[Smash 4]]'', characters can grab an edge behind them (with a range of 40% less than in front). Characters will automatically grab a nearby edge while in the air unless the player is holding down on the [[control stick]] or [[D-pad]]. More than one character cannot hold on to the edge at the same time, with the exception of the [[Ice Climbers]] in ''Brawl'', where both of one player's climbers can grab the same edge. When a character grabs an edge, they are briefly [[intangible]]. This is the basis of [[ledgestall]]ing (wherein detailed analysis of how edge-grabbing works in Melee can be found).
In ''[[Super Smash Bros.]]'' and ''[[Melee]]'', a character cannot grab the edge if facing the opposite direction, with some exceptions, such as [[Falcon Dive]] and [[Spinning Kong]] in ''Melee''. Meanwhile, in ''[[Brawl]]'' and ''[[Smash 4]]'', characters can grab an edge behind them (with a range of 40% less than in front). Characters will automatically grab a nearby edge while in the air unless the player is holding down on the [[control stick]] or [[D-pad]]. More than one character cannot hold on to the edge at the same time, with the exception of the [[Ice Climbers]] in ''Brawl'', where both of one player's climbers can grab the same edge. When a character grabs an edge, they are briefly [[intangible]]. This is the basis of [[ledgestall]]ing (wherein detailed analysis of how edge-grabbing works in Melee can be found).


The physics of grabbing edges have undergone a massive overhaul in ''Super Smash Bros. 4''. In this game, air time and damage of a character affect how much intangibility is earned by grabbing the edge; a lower amount of each will prolong it. Damage no longer affects a character's recovery animations, so they always use their fast ones. Attempting to grab an edge that someone else is already grabbing will gently remove them from the edge and then grab it, negating [[Edge-hogging]]. Grabbing an edge a second time without touching the ground will not grant intangibility, negating [[planking]].
The physics of grabbing edges have undergone a massive overhaul in ''Super Smash Bros. 4''. In this game, air time and damage of a character affect how much intangibility is earned by grabbing the edge; a lower amount of each will prolong it. Damage no longer affects a character's recovery animations, so they always use their fast ones. Attempting to grab an edge that someone else is already grabbing will gently remove them from the edge and then grab it, negating [[Edge-hogging]]. Grabbing an edge a second time without touching the ground or being hit will not grant intangibility, negating [[planking]].


==Climbing==
==Climbing==