Spinning Kong: Difference between revisions

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==Description==
==Description==
This move gains very little vertical height, but it goes almost as far horizontally as {{SSBB|Meta Knight}}'s [[Mach Tornado]], making it a rather effective [[recovery]] move. When used on the ground, Spinning Kong can be used in a fashion similar to [[Bowser]]'s [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. Spinning Kong can also act as a pseudo shield for some [[projectile]]s which is helpful when recovering.
Donkey Kong rapidly spins with his arms outstretched, dealing multiple clothesline attacks. This move gains very little vertical height, but it goes almost as far horizontally as {{SSBB|Meta Knight}}'s [[Mach Tornado]], making it a rather effective [[recovery]] move. When used on the ground, Spinning Kong can be used in a fashion similar to [[Bowser]]'s [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. Spinning Kong can also act as a pseudo shield for some [[projectile]]s which is helpful when recovering.


In all games, the aerial version of Spinning Kong does up to 36% [[damage]], making it the second most damaging up special in the game if all hits connect (which is quite difficult to do), following {{SSBB|Lucas}} in first with [[PK Thunder 2]], which can do 43%. In ''Brawl'', the grounded version of Spinning Kong grants a few frames of [[launch resistance]] just before the hitbox will come out. The landing lag animation after the helpless animation has also been changed causing Donkey Kong to fall onto his back after finishing the move, leaving him vulnerable for a moment. An oddity will commence if Donkey Kong leaves the ground when using the grounded version of Spinning Kong, the launch resistance will last for the entire move instead of only the few startup frames, but no vertical height will be gained. In ''Melee'', it is the most damaging up special move when used aerially.
In all games, the aerial version of Spinning Kong does up to 36% [[damage]], making it the second most damaging up special in the game if all hits connect (which is quite difficult to do), following {{SSBB|Lucas}} in first with [[PK Thunder 2]], which can do 43%. In ''Brawl'', the grounded version of Spinning Kong grants a few frames of [[launch resistance]] just before the hitbox will come out. The landing lag animation after the helpless animation has also been changed causing Donkey Kong to fall onto his back after finishing the move, leaving him vulnerable for a moment. An oddity will commence if Donkey Kong leaves the ground when using the grounded version of Spinning Kong, the launch resistance will last for the entire move instead of only the few startup frames, but no vertical height will be gained. In ''Melee'', it is the most damaging up special move when used aerially.