Marth (SSB4): Difference between revisions

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(Undid edit by YoshiKong: Uh yea it does. That's how knockback is calculated. Are you an idiot?)
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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Likely due to his dominance in ''Melee'' and ''Brawl'', Marth was overwhelmingly [[nerf]]ed, and the minimal amount of [[buff]]s he did receive are all negligible, and are not enough to compensate. He has less [[reach]] relative to the rest of the cast, obsoleting one of his key advantages in the previous titles. Many of his staple moves, most notably his forward aerial and down tilt, have more end lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is significantly worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves; this has drastically decreased his comboing and KOing potential. His grabs also launch enemies farther but were not given KOing ability at reasonable percentages to compensate, completely removing direct grab follow-ups, as well as hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''Smash 4'', Marth does not appear to benefit as much from most of the game's universal changes.
Likely due to his dominance in ''Melee'' and ''Brawl'', Marth was overwhelmingly [[nerf]]ed, and the minimal amount of [[buff]]s he received are all negligible, and are not enough to compensate. He has less [[reach]] relative to the rest of the cast, obsoleting one of his key advantages in the previous titles. Many of his staple moves, most notably his forward aerial and down tilt, have more end lag, weakening his ability to control space effectively. Due to his slower movement and the aforementioned nerfs to his reach and endlag, his neutral game, particularly his approaches, is significantly worse than in his previous appearances. Additionally, Marth's attacks are overall less rewarding on hit, as he lost many guaranteed setups into KO moves; this has drastically decreased his comboing and KOing potential. His grabs also launch enemies farther but were not given KOing ability at reasonable percentages to compensate, completely removing direct grab follow-ups, as well as hindering his ability to put opponents in unsafe positions. Additionally, unlike other characters who were nerfed for ''SSB4'', Marth does not appear to benefit as much from most of the game's universal changes.


Due to his nerfs, Marth players now have to rely much more on gimmicks (such as raw tippers, [[Shield Breaker]], and [[Counter]]) and the opponent's mistakes to maintain control of the match. Shield Breaker provides more distance when used in the air, giving him slightly more recovery mixups. However, these gimmicks do not serve to aid Marth at all in competitive play, and despite the efforts of a small amount of dedicated Marth players such as {{Sm|Mr. E}}, he currently has very poor representation in large ''Smash 4'' tournaments.
Due to his nerfs, Marth players now have to rely much more on gimmicks (such as raw tippers, [[Shield Breaker]], and [[Counter]]) and the opponent's mistakes to maintain control of the match. Shield Breaker provides more distance when used in the air, giving him slightly more recovery mixups. However, these gimmicks do not serve to aid Marth at all in competitive play, and despite the efforts of a small amount of dedicated Marth players such as {{Sm|Mr. E}}, he currently has very poor representation in large ''SSB4'' tournaments.


Marth has been slightly buffed so far from updates however, such as in 1.0.6 and more notably 1.0.8 (minus the small nerf to damage on Marth's jab). Marth now has gained improved combo options out of his jab and a faster up-tilt. However, none of the buffs so far have compensated for his worsened approach ability and neutral game.
Marth has been slightly buffed so far from updates however, such as in 1.0.6 and more notably 1.0.8 (minus the small nerf to damage on Marth's jab). Marth now has gained improved combo options out of his jab and a faster up-tilt. However, none of the buffs so far have compensated for his worsened approach ability and neutral game.
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*{{buff|Up smash has a slightly larger hitbox radius overall.}}
*{{buff|Up smash has a slightly larger hitbox radius overall.}}
*{{buff|Back hit of sweet-spotted down smash has more growth (80 → 88). It also deals slightly more damage (16 → 17).}}
*{{buff|Back hit of sweet-spotted down smash has more growth (80 → 88). It also deals slightly more damage (16 → 17).}}
*{{nerf|Front hit of down smash is weaker despite it's increased growth on both the sweet and sourspots (70/80 → 88). Both hits last 2 frames instead of 3.}}
*{{nerf|Front hit of down smash is weaker despite its increased growth on both the sweet and sourspots (70/80 → 88). Both hits last 2 frames instead of 3.}}


===Aerial attacks===
===Aerial attacks===
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*{{nerf|Up aerial has more landing lag (9 frames → 16 frames).}}
*{{nerf|Up aerial has more landing lag (9 frames → 16 frames).}}
*{{buff|Down aerial has less landing lag (32 frames → 28 frames).}}
*{{buff|Down aerial has less landing lag (32 frames → 28 frames).}}
*{{nerf|Down aerial starts at frame 9 instead of 6. Its sweetspot only lasts 1 frame; it no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, has less base knockback (40 → 20), and the hitboxes that used to meteor now send foes sideways with moderate knockback and deal 1% less damage (14 → 13%). Also, Marth now instead swipes outward from the back instead of his front, essentially flipping its animation around from ''Melee'' and ''Brawl'', harming his ability to approach with his down air.}}
*{{nerf|Down aerial starts at frame 9 instead of 6. Its sweetspot only lasts 1 frame; it no longer [[meteor smash]]es unless the tipper hits in the middle of the swing arc, has less base knockback (40 → 20), and the hitboxes that used to meteor now send foes sideways with moderate knockback and deal 1% less damage (14 → 13%). All of this significantly worsens his ability to approach with his down air.}}
*{{Change|Marth now instead swipes outward from the back instead of his front, essentially flipping its animation around from ''Melee'' and ''Brawl''.}}


===Throws/other attacks===
===Throws/other attacks===