Link (SSB): Difference between revisions

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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') appears as a starter character in ''[[Super Smash Bros.]]'' He is the sole representative of [[The Legend of Zelda (universe)|''The Legend of Zelda'' series]]. Having many disjointed melee attacks and two projectile weapons, Link can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause problems for Link in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterward.
'''Link''' ({{ja|リンク|Rinku}}, ''Link'') appears as a starter character in ''[[Super Smash Bros.]]'' He is the sole representative of [[The Legend of Zelda (universe)|''The Legend of Zelda'' series]]. Having many disjointed melee attacks and two projectile weapons, Link can be a hassle to [[approach]]. However, his lack of speed and maneuverability cause problems for Link in approaching an opponent. In fact, much of Link's strategy consists of standing back, throwing a few [[projectile]]s, and waiting for an opening. Due to his slow ground movements and attacks, it is imperative that Link players be able to not only [[short hop]] but be able to input an attack immediately afterward.


Link is known in high level competitive play as a very defensive character, relying on bombs and boomerangs to prevent gimps and using back aerial, up tilt, and up aerial for combos while using down aerial, forward smash, down smash, and projectiles for [[edgeguarding]]. Link's [[recovery]] is so poor that he can never be close to a ledge. Link's poor recovery and the fact that he is very easily comboed make it difficult for him to win. Link has poor match-ups due to this and is usually considered the worst character to use on {{SSB|Dream Land}}. For this he ranked 11th on the [[tier list]], outranking only {{SSB|Luigi}}. On [[Hyrule Castle]] however, Link is generally considered to be 6th or 5th due to his ability to easily [[projectile camp]] with enough room, like {{SSB|Fox}}. Link is also slightly better in the [[PAL]] version and much better in the Japanese version of ''Smash 64''. In the PAL version, this is due to having faster [[air speed]] (improving his recovery and some of his combo ability), and his forward smash dealing 4% more damage. While in the Japanese version, Link's up tilt has more reliable combo ability and sends opponents on a more favourable angle to combo, as well as his [[Bomb (Link)|bombs]] being much easier to use in combos.
Link is known in high level competitive play as a very defensive character, relying on bombs and boomerangs to prevent gimps and using back aerial, up tilt, and up aerial for combos while using down aerial, forward smash, down smash, and projectiles for [[edgeguarding]]. Link's [[recovery]] is so poor that he can never be close to a ledge. Link's poor recovery and the fact that he is very easily comboed make it difficult for him to win. Link has poor match-ups due to this and is usually considered the worst character to use on {{SSB|Dream Land}}. For this he is ranked 11th on the [[tier list]], outranking only {{SSB|Luigi}}. On [[Hyrule Castle]] however, Link is generally considered to be 6th or 5th due to his ability to easily [[projectile camp]] with enough room, like {{SSB|Fox}}. Link is also slightly better in the [[PAL]] version and much better in the Japanese version of ''Smash 64''. In the PAL version, this is due to having faster [[air speed]] (improving his recovery and some of his combo ability), and his forward smash dealing 4% more damage. While in the Japanese version, Link's up tilt has more reliable combo ability and sends opponents on a more favourable angle to combo, as well as his [[Bomb (Link)|bombs]] being much easier to use in combos.


==Attributes==
==Attributes==