Classic Mode (SSB4-3DS): Difference between revisions

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(only sort of a glitch, see List of rumors for a plausible explanation)
m (Links updated (Classic Mode Split))
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In the ''3DS'' version, Classic Mode underwent a huge revamp: instead of following a singular path as per previous games, the player is now given a choice of routes to follow, providing different opponents along the way.
In the ''3DS'' version, Classic Mode underwent a huge revamp: instead of following a singular path as per previous games, the player is now given a choice of routes to follow, providing different opponents along the way.


Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to [[Master Hand]] is uniquely colored white. On each path, gold and sometimes [[Trophy|trophies]] can be picked up before the battle.
Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is uniquely colored white. On each path, gold and sometimes [[Trophy|trophies]] can be picked up before the battle.


All of one-on-one, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand.<br/>
All of one-on-one, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand.<br/>
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Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.


In addition to the overall difficulty, the intensity influences the final boss: while [[Master Hand]] is the basic final boss, more options can be unlocked at higher intensities. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and [[Crazy Hand]]. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, they will transform into the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
In addition to the overall difficulty, the intensity influences the final boss: while [[Master Hand]] is the basic final boss, more options can be unlocked at higher intensities. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, they will transform into the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.


==Rewards==
==Rewards==