Classic Mode (SSB4-3DS): Difference between revisions
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(only sort of a glitch, see List of rumors for a plausible explanation) |
Serpent King (talk | contribs) m (Links updated (Classic Mode Split)) |
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In the ''3DS'' version, Classic Mode underwent a huge revamp: instead of following a singular path as per previous games, the player is now given a choice of routes to follow, providing different opponents along the way. | In the ''3DS'' version, Classic Mode underwent a huge revamp: instead of following a singular path as per previous games, the player is now given a choice of routes to follow, providing different opponents along the way. | ||
Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to | Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is uniquely colored white. On each path, gold and sometimes [[Trophy|trophies]] can be picked up before the battle. | ||
All of one-on-one, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand.<br/> | All of one-on-one, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand.<br/> | ||
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Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0. | Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0. | ||
In addition to the overall difficulty, the intensity influences the final boss: while [[Master Hand]] is the basic final boss, more options can be unlocked at higher intensities. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and | In addition to the overall difficulty, the intensity influences the final boss: while [[Master Hand]] is the basic final boss, more options can be unlocked at higher intensities. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, they will transform into the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path. | ||
==Rewards== | ==Rewards== |