Giant Punch: Difference between revisions

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'''Giant Punch''' ({{ja|ジャイアントパンチ|Jaiantopanchi}}, ''Giant Punch''), commonly referred to as '''the Punch''', is [[Donkey Kong]]'s [[neutral special move]]. By pressing the [[special move]] button, DK will start swinging his arm around, charging a punch.
'''Giant Punch''' ({{ja|ジャイアントパンチ}} ''Jaiantopanchi''), commonly referred to as '''the Punch''', is [[Donkey Kong]]'s [[neutral special move]]. By pressing the [[special move]] button, DK will start swinging his arm around, charging a punch.


This is often a prime example of an "auto-charge special with a saveable charge", in that pressing any attack button once more during the charging period will deliver the blow, which gains knockback and damage for every completed swing. If no button is pressed, after ten swings DK will become fully charged and stop winding up; his head will start smoking to indicate this (while his arm also causes smoke in ''Melee'' and ''Brawl''). The fully charged punch can then be delivered at any time by pressing the special move button; the punch is weaker when used in midair.
This is often a prime example of an "auto-charge special with a saveable charge", in that pressing any attack button once more during the charging period will deliver the blow, which gains knockback and damage for every completed swing. If no button is pressed, after ten swings DK will become fully charged and stop winding up; his head will start smoking to indicate this (while his arm also causes smoke in ''Melee'' and ''Brawl''). The fully charged punch can then be delivered at any time by pressing the special move button; the punch is weaker when used in midair.