Flinch: Difference between revisions
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As flinching is directly related to knockback received, reducing knockback through a [[sticker]], increasing weight through a [[Super Mushroom]] or [[Metal Box]], or using a move with [[launch resistance]] will also make it more difficult to flinch. | As flinching is directly related to knockback received, reducing knockback through a [[sticker]], increasing weight through a [[Super Mushroom]] or [[Metal Box]], or using a move with [[launch resistance]] will also make it more difficult to flinch. | ||
Flinching while [[charge|charging]] an attack or [[special move]] will cause the charge to be lost, regardless of whether any charge had been saved previously. | Flinching while [[charge|charging]] an attack or [[special move]] will cause the charge to be lost, regardless of whether any charge had been saved previously. {{SSBM|Mewtwo}} does not lose [[Shadow Ball|its projectile]]'s charge if it flinches, though this is only the case for when it is about to fire the projectile, not while it is actually charging. | ||
[[Category:Game physics]] | [[Category:Game physics]] |