Magnifying-Glass Damage: Difference between revisions
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[[File:LuigiHoopDamage.jpg|thumb|250px|right|Wolf takes damage | [[File:LuigiHoopDamage.jpg|thumb|250px|right|Wolf takes hoop damage because he is outside of the normal viewing boundary.]] | ||
'''Hoop damage''' is the [[damage]] that a [[character]] receives when they are out of the camera's boundaries but not at the [[blast line]]. The character is still shown, but only inside a small "hoop" at the edge of the camera boundary. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the blast lines of a stage. Once a character reaches 150%, however, hoop damage stops, meaning that stalling is still possible in [[Sudden Death]]. Hoop damage is present in both ''[[Melee]]'' and ''[[Brawl]]''. It was mentioned on the [[Smash Bros. DOJO!!]] on April 14, 2008. Hoop damage occurs in every [[mode]], except for [[Training Mode]]. | |||
In ''Melee'', the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]]. | In ''Melee'', the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' [[Bonus points|bonus]]. | ||
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==Trivia== | ==Trivia== | ||
*In ''Melee'', characters in the Magnifying Glass have a more blocky appearance (akin to graphics of most games for the [[Nintendo 64]]), which, when applied to certain characters such as {{SSBM|Kirby}} or {{SSBM|Mario}}, makes them look like they did in the [[Super Smash Bros. | *In ''Melee'', characters in the Magnifying Glass have a more blocky appearance (akin to graphics of most games for the [[Nintendo 64]]), which, when applied to certain characters such as {{SSBM|Kirby}} or {{SSBM|Mario}}, makes them look like they did in the original ''[[Super Smash Bros.]]'' | ||
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |