Difficulty: Difference between revisions

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{{ArticleIcons|ssb=positive|ssbm=positive|ssbb=positive}}
{{ArticleIcons|ssb=positive|ssbm=positive|ssbb=positive|ssb4-3ds=positive}}
{{for|computer player difficulty settings|AI}}
{{for|computer player difficulty settings|AI}}


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== Difficulty levels in ''[[SSB4]]'' ==
It's being revealed at the [[E3]] that, at least, {{for3ds}} will include an intensity system similar to the of {{s|icaruspedia|''Kid Icarus: Uprising''}}. As with placing hearts on the {{s|icaruspedia|Fiend's Cauldron}} from the latter game to increase or decrease the difficulty, players will be able to place gold coins on a scale from 2.0 to 9.0 values (and lower to 2.0 to 0.0 values) to increase or decrease the difficulty of a currently unknown game mode. At least three of the intensities' names are the same as ''Kid Icarus: Uprising'':
* 7.0 (Infernal)
* 8.0 (White Hot)
* 9.0 (Nothing Harder!)


[[Category:Gameplay]]
[[Category:Gameplay]]