Difficulty: Difference between revisions
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== Difficulty levels in ''[[SSB4]]'' == | |||
It's being revealed at the [[E3]] that, at least, {{for3ds}} will include an intensity system similar to the of {{s|icaruspedia|''Kid Icarus: Uprising''}}. As with placing hearts on the {{s|icaruspedia|Fiend's Cauldron}} from the latter game to increase or decrease the difficulty, players will be able to place gold coins on a scale from 2.0 to 9.0 values (and lower to 2.0 to 0.0 values) to increase or decrease the difficulty of a currently unknown game mode. At least three of the intensities' names are the same as ''Kid Icarus: Uprising'': | |||
* 7.0 (Infernal) | |||
* 8.0 (White Hot) | |||
* 9.0 (Nothing Harder!) | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |