Snake (PM): Difference between revisions
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*{{change|Forward smash has been replaced with a knife combo, slashing twice. It has low knockback and deals up to 16% damage when fully charged.}} | *{{change|Forward smash has been replaced with a knife combo, slashing twice. It has low knockback and deals up to 16% damage when fully charged.}} | ||
*{{change|Down aerial's last stomp is now a [[meteor smash]].}} | *{{change|Down aerial's last stomp is now a [[meteor smash]].}} | ||
*{{change|[[Nikita]] has been replaced with Tranquilizer Gun. It can put a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing a little damage. It can be fired three times, but the fourth time will be a shield-cancelable reload to be able to fire three shots again.}} | |||
*{{change|C4 no longer transfers between players, and doesn't disappear unless Snake dies or sets it off.}} | *{{change|C4 no longer transfers between players, and doesn't disappear unless Snake dies or sets it off.}} | ||
*{{change|His blue costume is more noticeable as a Blue Team costume.}} | *{{change|His blue costume is more noticeable as a Blue Team costume.}} | ||
*{{change|Up taunt has been changed to a taunt where Snake briefly smokes, taking 1% damage when he does so. In build prior to 3.0, Snake would instead touch his beard saying either "Tasty!" or "Not Even Close!"}} | *{{change|Up taunt has been changed to a taunt where Snake briefly smokes, taking 1% damage when he does so. In build prior to 3.0, Snake would instead touch his beard saying either "Tasty!" or "Not Even Close!"}} | ||
*{{change|Side taunt now has Snake speak into his codec, saying, "Colonel, mission accomplished." Similar to one of Snake's [[victory pose]]s.}} | *{{change|Side taunt now has Snake speak into his codec, saying, "Colonel, mission accomplished." Similar to one of Snake's [[victory pose]]s.}} | ||
==Moveset== | ==Moveset== |