Charizard (SSBB): Difference between revisions

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===Moveset===
===Moveset===
Charizard's moveset includes attacks that are within its ability; Charizard attacks with its wings, teeth, tail, head, and claws. In the Pokémon Universe, Charizard is capable (in one way or another) of learning moves involving said body parts.
Charizard's moveset includes attacks that are within its ability; Charizard attacks with its wings, teeth, tail, head, and claws. In the Pokémon Universe, Charizard is capable (in one way or another) of learning moves involving said body parts.
====Ground moves====
====Ground attacks===
=====Normal=====
====Normal====
*[[Neutral attack]] - Right hand slash, left hand slash, then a smack with the right wing. Does 3% damage on first hit, 4% damage on second hit, and 6% damage on third hit for a total of 13% damage if all hits connect. Start-up of 4 frames.
*[[Neutral attack]] - Right hand slash, left hand slash, then a smack with the right wing. Does 3% damage on first hit, 4% damage on second hit, and 6% damage on third hit for a total of 13% damage if all hits connect. Start-up of 4 frames.
*[[Dash attack]] - Slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed. Does 11% damage. Hits on frame 10-18. Resembles Donkey Kong´s dash attack.
*[[Dash attack]] - Slides forwards and raises one leg for a sliding kick. Slows Charizard significantly out of dash, and is easily shield-grabbed. Does 11% damage. Hits on frame 10-18. Resembles Donkey Kong´s dash attack.
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*[[Down tilt]] - Bites forward at the ground in front of it. Quick move and great range with useful pop-up in-close, and powerful knockback at the jaws. Does 8% damage if sourspotted and 12% damage if sweetspotted. Hitbox out on frame 8.
*[[Down tilt]] - Bites forward at the ground in front of it. Quick move and great range with useful pop-up in-close, and powerful knockback at the jaws. Does 8% damage if sourspotted and 12% damage if sweetspotted. Hitbox out on frame 8.


=====[[Smash attack]]s=====
====[[Smash attack]]s====
*[[Forward smash]] - Sweeps its head forward from bottom to top. Slow, but very powerful and far-reaching attack. Two-hit attack. First hit does 5% damage and second hit does 17% damage if uncharged. When the move is fully charged and both hits connect, it can KO at 58%. First hit does 7% damage and second hit does 23% damage if fully charged. Hits on frame 22-24, then on frame 26-30.
*[[Forward smash]] - Sweeps its head forward from bottom to top. Slow, but very powerful and far-reaching attack. Two-hit attack. First hit does 5% damage and second hit does 17% damage if uncharged. When the move is fully charged and both hits connect, it can KO at 58%. First hit does 7% damage and second hit does 23% damage if fully charged. Hits on frame 22-24, then on frame 26-30.
*[[Up smash]] - Bats upward with both of its wings, hitting twice. Decent knockback; maximum damage is given if both wings strike. Initial wing-swipe is very fast, making running up-smashes very effective. First hit does 5% damage and second hit does 11% damage if uncharged.  First hit does 7% damage and second hit does 15% damage if fully charged. Start-up of 6 frames, ending on frame 22.
*[[Up smash]] - Bats upward with both of its wings, hitting twice. Decent knockback; maximum damage is given if both wings strike. Initial wing-swipe is very fast, making running up-smashes very effective. First hit does 5% damage and second hit does 11% damage if uncharged.  First hit does 7% damage and second hit does 15% damage if fully charged. Start-up of 6 frames, ending on frame 22.
*[[Down smash]] - Stomps the ground once with both feet, causing earth to erupt from either side of it. Vertical knockback. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish (hits on frame 14-15) and will only hit on ground opponents. Does 16-22% damage.
*[[Down smash]] - Stomps the ground once with both feet, causing earth to erupt from either side of it. Vertical knockback. Hits simultaneously on both sides with fantastic range and good power, but has a laggy start/finish (hits on frame 14-15) and will only hit on ground opponents. Does 16-22% damage.


=====Other=====
====Other attacks====
*[[Ledge attack]] - A slow, biting headbutt with little range. Does 8% damage.
*[[Ledge attack]] - A slow, biting headbutt with little range. Does 8% damage.
*100% ledge attack - A mid-range tail swipe with moderate knockback. Has a sweet-spot at the flaming tip, burning the opponent for more damage and knockback. Does 10% damage.
*100% ledge attack - A mid-range tail swipe with moderate knockback. Has a sweet-spot at the flaming tip, burning the opponent for more damage and knockback. Does 10% damage.
*[[Floor attack]] - A combination rising bite and tail sweep, which hits on both sides quickly. Does 6% damage.
*[[Floor attack]] - A combination rising bite and tail sweep, which hits on both sides quickly. Does 6% damage.


====[[Aerial attack]]s====
===[[Aerial attack]]s===
*[[Neutral aerial]] - Spins entire body in a somersault, hitting with its tail. Hitbox for sweetspot is very small, and otherwise has very little knockback. Has a long-lasting hitbox and cancels quickly, making it effective for defense or for attacking from beneath low-level platforms. Does 9% damage. Hits on frame 8-26.
*[[Neutral aerial]] - Spins entire body in a somersault, hitting with its tail. Hitbox for sweetspot is very small, and otherwise has very little knockback. Has a long-lasting hitbox and cancels quickly, making it effective for defense or for attacking from beneath low-level platforms. Does 9% damage. Hits on frame 8-26.
*[[Forward aerial]] - Breathes a cone of flame forward and a little down. Good knockback, quick, and can work as a mildly effective [[wall of pain]]. However, the attack has no knockback further away from initial flame-blast near the mouth, and has noticeable landing lag. Does 10% damage if all hits connect. Start-up of 9 frames.
*[[Forward aerial]] - Breathes a cone of flame forward and a little down. Good knockback, quick, and can work as a mildly effective [[wall of pain]]. However, the attack has no knockback further away from initial flame-blast near the mouth, and has noticeable landing lag. Does 10% damage if all hits connect. Start-up of 9 frames.
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*[[Glide|Glide attack]] - Spins out of glide and hits with wings/jaws for solid knockback; a good interruption move and easily followed up on when used near ground. Strongest glide attack in the game. Does 12% damage.
*[[Glide|Glide attack]] - Spins out of glide and hits with wings/jaws for solid knockback; a good interruption move and easily followed up on when used near ground. Strongest glide attack in the game. Does 12% damage.


====[[Grab]]s and [[throw]]s====
===[[Grab]]s and [[throw]]s===
*[[Pummel]] - Bites with sharp fangs. Very fast. Does 2% damage.
*[[Pummel]] - Bites with sharp fangs. Very fast. Does 2% damage.
*[[Forward throw]] - Grabs opponent in jaws, spins them, then releases them in front of itself. A pseudo-chain throw on many characters with damage percentages near 0%. Does 10% damage.
*[[Forward throw]] - Grabs opponent in jaws, spins them, then releases them in front of itself. A pseudo-chain throw on many characters with damage percentages near 0%. Does 10% damage.
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*[[Down throw]] - Sets its opponent on the floor, and then breathes fire on them. Largely horizontal knockback. A reliable, if easy to DI, KO move at high damage percentages, but the weakest of its throws damage-wise. Can even damage a victim with a Franklin Badge. Does 6% damage.
*[[Down throw]] - Sets its opponent on the floor, and then breathes fire on them. Largely horizontal knockback. A reliable, if easy to DI, KO move at high damage percentages, but the weakest of its throws damage-wise. Can even damage a victim with a Franklin Badge. Does 6% damage.


====[[Special move]]s====
===[[Special move]]s===
{{Special Moves|char=Charizard|game=ssbb}}
{{Special Moves|char=Charizard|game=ssbb}}


====[[Taunt]]s====
===[[Taunt]]s===
All of Charizard's taunts are slightly different depending on the direction it's facing. This is most noticeable with its down taunt and least noticeable with its side taunt. Additionally, all of Charizard's taunts involve a stomp.  
All of Charizard's taunts are slightly different depending on the direction it's facing. This is most noticeable with its down taunt and least noticeable with its side taunt. Additionally, all of Charizard's taunts involve a stomp.  
*Up - Stomps and roars to the sky, while flapping its wings.
*Up - Stomps and roars to the sky, while flapping its wings.
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*Down - Stomps violently.
*Down - Stomps violently.


=== ''Brawl'' Manual Description ===
===''Brawl'' manual description===
A flame Pokémon that can fly and breathe fire.
A flame Pokémon that can fly and breathe fire.


==In [[Competitive play]]==
==In [[competitive play]]==
===Matchups===
===Matchups===
{{SSBBMatchupTable|pokemontrainer=yes|charizard=yes}}
{{SSBBMatchupTable|pokemontrainer=yes|charizard=yes}}


==Role in ''The Subspace Emissary''==
==Role in [[The Subspace Emissary]]==
[[File:Charizard Subspace Emissary.png|thumb|The Pokémon Trainer and Lucas watch Charizard flying by]]
[[File:Charizard Subspace Emissary.png|thumb|The Pokémon Trainer and Lucas watch Charizard flying by]]
Charizard is first seen flying into a cave by {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}}.  The Pokémon Trainer recognizes that Charizard is one of the Pokémon he had been trying to catch. Lucas and the Pokémon Trainer head into the cave to attempt to capture Charizard. In the process, they encounter {{SSBB|Ivysaur}} and capture it as well. Eventually, Lucas and the Pokémon Trainer defeat Charizard in battle and capture it. Unlike many of the characters in ''The Subspace Emissary'', Charizard does not serve any story roles after its capture. The Pokémon Trainer retains this role and the player is free to choose whichever of the Pokémon he/she wants during play.
Charizard is first seen flying into a cave by {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}}.  The Pokémon Trainer recognizes that Charizard is one of the Pokémon he had been trying to catch. Lucas and the Pokémon Trainer head into the cave to attempt to capture Charizard. In the process, they encounter {{SSBB|Ivysaur}} and capture it as well. Eventually, Lucas and the Pokémon Trainer defeat Charizard in battle and capture it. Unlike many of the characters in ''The Subspace Emissary'', Charizard does not serve any story roles after its capture. The Pokémon Trainer retains this role and the player is free to choose whichever of the Pokémon he/she wants during play.
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Charizard's trophy is obtained by clearing [[Classic Mode]] with Pokémon Trainer while delivering the final hit to [[Master Hand]] with Charizard.
Charizard's trophy is obtained by clearing [[Classic Mode]] with Pokémon Trainer while delivering the final hit to [[Master Hand]] with Charizard.
[[File:Charizard - Brawl Trophy.png|100px|thumb|Charizard's trophy in ''Brawl'']]
[[File:Charizard - Brawl Trophy.png|100px|thumb|Charizard's trophy in ''Brawl'']]
===Description===
''A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.''
''A Flame Pokémon. Its fiery breath is hot enough to burn up rocks, and its wings let it fly up to 4,600 feet into the air. It's a proud Pokémon that will never use its flame breath on an opponent weaker than itself. The flame on its tail is a barometer of how much vitality it has remaining. Its signature move, Flamethrower, is a reliable technique.''
{{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
{{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}