Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (removed incorrect reference(s) to priority)
Line 28: Line 28:
|[[Kirby (SSB)|Kirby]]||Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos.||20% if all hits connect.
|[[Kirby (SSB)|Kirby]]||Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos.||20% if all hits connect.
|-
|-
|[[Jigglypuff (SSB)|Jigglypuff]]||Kicks in front of itself. Good range but low priority. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a [[Rest]].||8-13%
|[[Jigglypuff (SSB)|Jigglypuff]]||Kicks in front of itself. Good range. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a [[Rest]].||8-13%
|-
|-
|[[Fox (SSB)|Fox]]||Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics.||12%
|[[Fox (SSB)|Fox]]||Does a drill kick in front of him. Another good aerial move of Fox's Combos into up smash and virtually all of his aerials. Good approaching and baiting tactics.||12%
Line 116: Line 116:
|[[Yoshi (SSBB)|Yoshi]]||Swings his head downward. Can meteor smash.||16% body, 15% head.
|[[Yoshi (SSBB)|Yoshi]]||Swings his head downward. Can meteor smash.||16% body, 15% head.
|-
|-
|[[Wario (SSBB)|Wario]]||Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for [[wall of pain]].||7%
|[[Wario (SSBB)|Wario]]||Kicks forward. Has below average knockback but lasts a very long time, good for [[wall of pain]].||7%
|-
|-
|[[Link (SSBB)|Link]]||Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages.||9% Hit 1, 12% Hit 2, up to 21%.
|[[Link (SSBB)|Link]]||Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only comboes into the second hit at low percentages.||9% Hit 1, 12% Hit 2, up to 21%.
Line 126: Line 126:
|[[Ganondorf (SSBB)|Ganondorf]]||Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "[[Skull Crusher]]." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's [[down aerial]] as the aerial attack with the longest duration.||17% if sweetspotted, 15% if sourspotted.
|[[Ganondorf (SSBB)|Ganondorf]]||Punches his fist downward, similar to Mario's forward aerial. Nicknamed the "[[Skull Crusher]]." Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's [[down aerial]] as the aerial attack with the longest duration.||17% if sweetspotted, 15% if sourspotted.
|-
|-
|[[Toon Link (SSBB)|Toon Link]]||Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high priority and knockback.||13%
|[[Toon Link (SSBB)|Toon Link]]||Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high knockback.||13%
|-
|-
|[[Samus (SSBB)|Samus]]||Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag.||3-4% per hit, 18% if all hits connect.
|[[Samus (SSBB)|Samus]]||Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag.||3-4% per hit, 18% if all hits connect.