Terrain: Difference between revisions

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(added Melee chart, not mine)
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[[File:PS Woods.jpg|thumb|right|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]]
[[File:PS Woods.jpg|thumb|right|The grass stage of [[Pokémon Stadium]] has many grassy and wood-based floors.]]


{{incomplete|SSE stages not all checked, Melee stuff}}
{{incomplete|SSE stages not all checked}}


'''Terrain''' is the type of material that a [[platform]] is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on [[traction]], as well as the speed and the type frequency of [[Pikmin (species)|Pikmin]] that {{SSBB|Olimar}} plucks.
'''Terrain''' is the type of material that a [[platform]] is composed of. Terrain can be in different colors and textures, and produce different footstep noises when characters and other objects step or land on them. Outside of cosmetics, terrain only has an effect on [[traction]], as well as the speed and the type frequency of [[Pikmin (species)|Pikmin]] that {{SSBB|Olimar}} plucks in ''Brawl''.
 
==Melee terrains==
None of them have an effect on gameplay outside of cosmetics, with the exception of ice and other slippery surfaces.
 
Colours taken from Melee's debug mode.
 
{|class="wikitable" style="text-align:center"
|-
!Terrain Index!!colspan="2"|Description
|-
|0||style="background:#808080"|Basic||The default terrain type.
|-
|1||style="background:#806060"|Rock||Stone.
|-
|2||style="background:#40ff40"|Grass/Leaves||Plant material.
|-
|3||style="background:#c06060"|Dirt||Uncovered earth.
|-
|4||style="background:#c08040"|Wood||Tree.
|-
|5||style="background:#404040"|Light metal||Thin metal objects.
|-
|6||style="background:#604040"|Heavy metal||Thick metal objects.
|-
|7||style="background:#c0c0c0"|???||Appears on Flat Zone, but debug mode doesn't show where.
|-
|8||style="background:#ffff60"|Alien goop||The stuff on Brinstar.
|-
|10||style="background:#3030ff"|Water||Shallow water.
|-
|12||style="background:#c0c0ff"|Glass||The lights of Brinstar Depths and the Fourside UFO.
|-
|16||style="background:#c0c0c0"|G&W||Makes up most of Flat Zone.
|-
|18||style="background:#ffffc0"|Checkered||Green Greens' blue-and-white platforms.
|}


==Brawl terrains==
==Brawl terrains==