Character Roll Call: Difference between revisions

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[[Image:Character roll call.jpg|thumb|right|200 px|The character panels which come after the player's character trophy.]]
[[Image:Character roll call.jpg|thumb|right|200 px|The character panels which come after the player's character trophy.]]


The '''Character Roll Call''' is an ending sequence used in ''[[Super Smash Bros. Brawl]]'' based on the shooting feature of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[credits]]. It is played after the successful completion of [[Classic Mode]] or [[All-Star Mode]]. The main idea is to shoot the panels of [[character]]s, [[Assist Trophies]], character [[items]] (i.e. [[Bob-omb]], [[Hothead]], [[Mr. Saturn]] and [[Sandbag]]), Pokéball Pokémon and [[trophy|trophies]] the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many [[Coins (collectable)|coins]] the player has earned.  
The '''Character Roll Call''' is an ending sequence used in ''[[Super Smash Bros. Brawl]]'' based on the shooting feature of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[credits]]. It is played after the successful completion of [[Classic Mode]] or [[All-Star Mode]]. The main idea is to shoot the panels of [[character]]s, [[Assist Trophies]], character [[items]] (i.e. [[Bob-omb]], [[Hothead]], [[Mr. Saturn]] and [[Sandbag]]), Pokémon (which appear from [[Poké Balls]]) and [[trophy|trophies]] the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many [[Coins (collectable)|coins]] the player has earned.  


Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.
Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.