Entrance to Subspace: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Beefing up level summary.)
(Fixing errors)
Line 14: Line 14:
The level begins as the large group of characters invades [[Subspace]] following the destruction of the [[Subspace Gunship]].
The level begins as the large group of characters invades [[Subspace]] following the destruction of the [[Subspace Gunship]].


This level starts with the player figting average enimes, beginnig with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s, then the stage auto-scrolls, with the player avoiding [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaaks]], and Borborbas]]es, then the level stops for the player to fight another ambush. This time the player has to stop the [[Subspace Generator]]s from sprawning [[Fire Primid]]s. Metal Primids, and Borborbases. Then the player goes on a big straight line. By this point of the level, the enimes are much tougher, which begins with the player fighting in the first "tough" ambush against an [[Armank]]. Then the player moves on to another ambush against a [[Greap]] accompanied by [[Big Primid]]s. As the player moves foreward, another (and the last) ambush is just like the last, but there fewer Big Primids and the Greap is replaced by an Armank. At the end of the level is a section of invisible platform. The final (and only) [[door]] of the level, however, isn't golden.
This level starts with the player figting average enimes, beginning with an [[ambush]] against [[Floow]]s and [[Boom Primid]]s, then the stage auto-scrolls, with the player avoiding [[Metal Primid]]s, Boom Primids, [[Primid]]s, [[Spaak]]s, and [[Borboras]]es, then the level stops for the player to fight another ambush. This time the player has to stop the [[Subspace Generator]]s from sprawning [[Fire Primid]]s. Metal Primids, and Borborbases. Then the player goes on a big straight line. By this point of the level, the enimes are much tougher, which begins with the player fighting in the first "tough" ambush against an [[Armank]]. Then the player moves on to another ambush against a [[Greap]] accompanied by [[Big Primid]]s. As the player moves foreward, another (and the last) ambush is just like the last, but there fewer Big Primids and the Greap is replaced by an Armank. At the end of the level is a section of invisible platform. The final (and only) [[door]] of the level, however, isn't golden.


Later on, [[Bowser (SSBB)|Bowser]] and [[Ganondorf (SSBB)|Ganondorf]] are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth [[Master Hand]], who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.
Later on, [[Bowser (SSBB)|Bowser]] and [[Ganondorf (SSBB)|Ganondorf]] are seen walking in an unknown area of Subspace.  Ganondorf pulls out a [[Dark Cannon]] and fires at his former ally, who falls as a trophy, and kicks him aside. Ganondorf then calls forth [[Master Hand]], who appears before him. Ganondorf bows, but then sees that Master Hand is being controlled by the Chains of Light. He looks up further to see [[Tabuu]], who had manipulated him the whole time. Infuriated, Ganondorf leaps up to attack Tabuu, who brings up a shield to send Ganondorf flying back downwards. Ganondorf becomes a trophy upon impact with the back of Master Hand. This action, however, releases Master Hand from the Chains of Light, and he forms a fist to fly towards Tabuu. This attack is also easily deflected with Tabuu's shield, and Master Hand falls to the ground.