Up tilt: Difference between revisions

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*[[Pikachu (SSB)|Pikachu]]: Good up tilt with good combo ability, some [[range]], and high priority, used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.
*[[Pikachu (SSB)|Pikachu]]: Good up tilt with good combo ability, some [[range]], and high priority, used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.
*[[Ness (SSB)|Ness]]: Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.
*[[Ness (SSB)|Ness]]: Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.
*[[Yoshi (SSB)|Yoshi]]: Yoshi's main combo starter vs fast fallers and medium weights. Sends Jigglypuff and Kirby too high to combo. Similar to Ness how it is usually used after a double jump cancel to combo into further DJCs. Also leads into up tilt to up smash kills. Has large ending lag but surprising range. Has [[set knockback]].
*[[Yoshi (SSB)|Yoshi]]: Yoshi's main combo starter vs fast fallers and medium weights. Sends Jigglypuff and Kirby too high to combo. Similar to Ness how it is usually used after a double jump cancel to combo into further DJCs. Also leads into up tilt to up smash KOs. Has large ending lag but surprising range. Has [[set knockback]].
*[[Captain Falcon (SSB)|Captain Falcon]]: Has two hits, one while rising the knee, and one by slamming it down. Good knockback but low range and almost no combo ability outside of being next to a wall.
*[[Captain Falcon (SSB)|Captain Falcon]]: Has two hits, one while rising the knee, and one by slamming it down. Good knockback but low range and almost no combo ability outside of being next to a wall.
*[[Donkey Kong (SSB)|Donkey Kong]]: High starting and ending lag but good knockback and range, best used as a surprise kill usually for lighter characters .
*[[Donkey Kong (SSB)|Donkey Kong]]: High starting and ending lag but good knockback and range, best used as a surprise KO usually for lighter characters .
*[[Mario (SSB)|Mario]]: Good for combos, but has too much ending lag and moderately low priority to be very reliable.
*[[Mario (SSB)|Mario]]: Good for combos, but has too much ending lag and moderately low priority to be very reliable.
*[[Luigi (SSB)|Luigi]]: Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.
*[[Luigi (SSB)|Luigi]]: Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.