Smash Bros. DOJO!! updates (archive 2): Difference between revisions

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(Sorry. I have to go to bed now, but I will be happy if you want to help, and you don't have to ask. Just do what I was doing in this and the first archive, but I will hopefully finish this tomorrow.)
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:''For the updates since the Japanese release, see [[Smash Bros. DOJO!! updates]]''
:''For the updates since the Japanese release, see [[Smash Bros. DOJO!! updates]]''
===August===
===August===
*'''August 1: "Ike"''' [http://www.smashbros.com/en_us/characters/ike.html]: '''[[Ike (SSBB)|Ike]]''' from ''Fire Emblem: Path of Radiance'' is revealed as a playable character. He is the first completely new character to be revealed on the website, and is stated to use his Aether ultimate battle skill from PoR. There is a header above his profile that says "''WARNING! CHALLENGER APPROACHING!''", which could mean that Ike is an unlockable, or is just noting that he is a previously unannounced newcomer. This update was the latest update so far, coming a full three hours after the normal time.
*'''August 1: "Ike"''' [http://www.smashbros.com/en_us/characters/ike.html]: '''[[Ike (SSBB)|Ike]]''' from ''Fire Emblem: Path of Radiance'' was revealed as a playable character. He was the first completely new character to be revealed on the website, and was stated to use his Aether ultimate battle skill from PoR. There was a header above his profile that said "''WARNING! CHALLENGER APPROACHING!''", which could mean that Ike is an unlockable, or was just noting that he was a previously unannounced newcomer. This update was the latest update so far, coming a full three hours after the normal time.


*'''August 2: "Castle Siege"''' [http://www.smashbros.com/en_us/stages/stage09.html]: The "Castle" environments seen in previous trailers are revealed to be one stage named '''[[Castle Siege]]''', and it is identified officially as a Fire Emblem stage, directly stated to be representative of the general thematic essence of the ''Fire Emblem'' series and not of any one particular game. The stage starts off at the roof of this castle, then later the ground will shatter and the characters will drop down inside and continue the fight in front of the stone statues (which can be broken by attacks). And this indoors section is not the deepest part; the stage can progress further down into some sort of underground area, which fans will find out later.
*'''August 2: "Castle Siege"''' [http://www.smashbros.com/en_us/stages/stage09.html]: The "Castle" environments seen in previous trailers were revealed to be one stage named '''[[Castle Siege]]''', and it is identified officially as a Fire Emblem stage, directly stated to be representative of the general thematic essence of the ''Fire Emblem'' series and not of any one particular game. The stage starts off at the roof of this castle, then later the ground was shown to shatter and the characters would drop down inside and continue the fight in front of the stone statues (which revealed that they can be broken by attacks). And this indoors section is not the deepest part; the stage would progress further down into some sort of underground area, which fans would find out later.


*'''August 3: "What is the Subspace Emissary?"''' [http://www.smashbros.com/en_us/gamemode/modea/modea02.html]: This immense update gives a comprehensive preview of what is ostensibly the game's true single-player [[Adventure mode]], '''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]''', which is a story-based side-scrolling action game. Among the many things revealed are several classes of common enemies and all manner of new single-player environments where characters must battle these enemies, and a 42-second film clip depicts the previously mysterious contents of the "This World" update, showing the robot as one of many generic enemies and [[Princess Peach (SSBB)|Peach]] as a playable character.
*'''August 3: "What is the Subspace Emissary?"''' [http://www.smashbros.com/en_us/gamemode/modea/modea02.html]: This immense update gave a comprehensive preview of what would be the game's true single-player [[Adventure mode]], '''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]''', which is a story-based side-scrolling action game. Among the many things revealed were several classes of common enemies and all manner of new single-player environments where characters would have to battle these enemies, and a 42-second film clip depicted the previously mysterious contents of the "This World" update, showing the robot as one of many generic enemies and [[Princess Peach (SSBB)|Peach]] as a playable character.


*'''August 6: "Smoke Ball"''' [http://www.smashbros.com/en_us/items/item07.html]: Another brand new item was introduced. The '''[[Smoke Ball]]''' is an item meant purely for visual distraction: When a ball is thrown, thick colored smoke was shown to be released and obscures any characters it covers. This could be used by the player and opponents at the same time for disorientation purposes, and a smoke ball currently emitting its contents could be picked up and thrown again while it's still going off.


*'''August 6: "Smoke Ball"''' [http://www.smashbros.com/en_us/items/item07.html]: Another brand new item is introduced. The '''[[Smoke Ball]]''' is an item meant purely for visual distraction: When a ball is thrown, thick colored smoke is released and obscures any characters it covers. This can be used by the player and opponents at the same time for disorientation purposes, and a smoke ball currently emitting its contents can be picked up and thrown again while it's still going off.
*'''August 7: "Ike: Special Moves"''' [http://www.smashbros.com/en_us/characters/ike.html#2nd]: Ike's Up-B move was revealed to be the '''[[Aether]]''' skill previously alluded to; he would throw his sword up, jump up, grab the sword in midair, and smash down, in a motion more similar to Kirby's Final Cutter than either of Marth and Roy's Up-B moves. It would not restore HP as previously suspected, but it was shown to temporarily leave Ike invulnerable to knockback (but not damage) after he throws up his sword. Ike's Neutral B move was revealed as '''[[Eruption]]''', which is a chargeable move that summons fire in front of Ike.


*'''August 7: "Ike: Special Moves"''' [http://www.smashbros.com/en_us/characters/ike.html#2nd]: Ike's Up-B move is revealed to be the '''[[Aether]]''' skill previously alluded to; he throws his sword up, jumps up, grabs the sword in midair, and smashes down, in a motion more similar to Kirby's Final Cutter than either of Marth and Roy's Up-B moves. It does not restore HP as previously suspected, but it does temporarily leave Ike invulnerable to knockback (but not damage) after he throws up his sword. Ike's Neutral B move is revealed as '''[[Eruption]]''', which is a chargeable move that summons fire in front of Ike.
*'''August 8: "Kid Icarus: The Underworld"''' [http://www.smashbros.com/en_us/music/music06.html]: The next '''[[Music (SSBB)|music]]''' file comes from was shown to be a medley of tunes from the original ''Kid Icarus'': The first stage theme of the game, then the Grim Reaper and Game Over themes.


*'''August 8: "Kid Icarus: The Underworld"''' [http://www.smashbros.com/en_us/music/music06.html]: The next '''[[Music (SSBB)|music]]''' file comes from is a medley of tunes from the original ''Kid Icarus'': The first stage theme of the game, then the Grim Reaper and Game Over themes.
*'''August 9: "Pit: Final Smash"''' [http://www.smashbros.com/en_us/characters/pit.html#3rd]: Pit's Final Smash was revealed as '''[[Palutena's Army]]''': The goddess [[Palutena]] herself is summoned by Pit's call and appears in the background in gigantic proportions (this would be her first appearance in a game since the original ''Kid Icarus'' games over a decade before), and she in turn was shown to summon an army of little angel men called [[Centurion]]s to divebomb through the stage and damage all other fighters.


*'''August 9: "Pit: Final Smash"''' [http://www.smashbros.com/en_us/characters/pit.html#3rd]: Pit's Final Smash is revealed as '''[[Palutena's Army]]''': The goddess [[Palutena]] herself is summoned by Pit's call and appears in the background in gigantic proportions (this is her first appearance in a game since the original ''Kid Icarus'' games over a decade before), and she in turn summons an army of little angel men called [[Centurion]]s to divebomb through the stage and damage all other fighters.
*'''August 10: "Franklin Badge"''' [http://www.smashbros.com/en_us/items/item08.html]: Yet another brand new item is the '''[[Franklin Badge]]''' from ''EarthBound'', which was able to reflect electricity-based attacks back at the attacker in that game. In ''Brawl'', it was revealed to be worn for a while on a character and all projectile-based attacks like Samus' Paralyzer would be reflected in much the same manner.


*'''August 10: "Franklin Badge"''' [http://www.smashbros.com/en_us/items/item08.html]: Yet another brand new item is the '''[[Franklin Badge]]''' from ''EarthBound'', which was able to reflect electricity-based attacks back at the attacker in that game. In ''Brawl'', it can be worn for a while on a character and all projectile-based attacks like Samus' Paralyzer will be reflected in much the same manner.
*'''August 13: "Pokémon Trainer"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html]: Perhaps the most unique new character yet revealed; A generic '''[[Pokémon Trainer]]''' is a playable fighter, but instead of brawling with his own moves he (visually along with the player) would remotely control one of three Pokémon fighters: '''[[Squirtle]]''', '''[[Ivysaur]]''', and '''[[Charizard]]'''.
*'''August 13: "Pokémon Change"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html#2nd]: This subsequent update described Pokémon Trainer's Down-B move: The '''[[Pokémon Change]]''', which from a gameplay standpoint would be identical to the Zelda-Sheik transformation. Pokémon Trainer as a playable character entity is a Zelda/Sheik-style alternating character with three forms instead of two, and they would switch between each other using the same down-B move; as such, they all share the same damage meter. Visually, during battle the human trainer stands in the background and does not influence the action, while the player controls one of his three available Pokémon as standard Smash fighters. The weaker Squirtle is playable first, and at any time the player may commence the Pokémon change to replace Squirtle with Ivysaur. Likewise, anytime afterward the Pokémon Change move will become Charizard, and the process cycles through back to Squirtle. Each one of these fighters would be expected to have their own standard and special move arsenals. What would influence the player's decision to which Pokémon fighter is chosen was shown to be a stamina meter of sorts, which discourages switching that is either over-eager or over-prolonged.


*'''August 14: "Devil"''' [http://www.smashbros.com/en_us/items/assist/assist05.html]: The next Assist Trophy character revealed was the '''[[Devil]]''' enemy character from the NES game ''Devil World'', the game where Melee's famous [[Tamagon (trophy)|Tamagon trophy]] came from. This character was shown to cause the stage's camera and KO boundaries to shift off to the side so that it appears the stage itself appears to drift off to the other side, and characters foolish enough to stay put in the same spot would end up KO'ing themselves.


*'''August 13: "Pokémon Trainer"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html]: Perhaps the most unique new character yet revealed; A generic '''[[Pokémon Trainer]]''' is a playable fighter, but instead of brawling with his own moves he (visually along with the player) remotely controls one of three Pokémon fighters: '''[[Squirtle]]''', '''[[Ivysaur]]''', and '''[[Charizard]]'''.
*'''August 15: "Stickers"''' [http://www.smashbros.com/en_us/gamemode/various/various03.html]: A new collection element to the game was introduced: '''[[Sticker]]s''' which players could collect and put into their [[album]]s in their save files, like the trophies of the previous game. Stickers could be collected off the battlefield in the various game modes and feature pictures of all manner characters and elements in the game, and players were shown to be able to save screenshots and put them in their albums along with the stickers they collect.
*'''August 13: "Pokémon Change"''' [http://www.smashbros.com/en_us/characters/pokemon_trainer.html#2nd]: This subsequent update describes Pokémon Trainer's Down-B move: The '''[[Pokémon Change]]''', which from a gameplay standpoint is identical to the Zelda-Sheik transformation. Pokémon Trainer as a playable character entity is a Zelda/Sheik-style alternating character with three forms instead of two, and they switch between each other using the same down-B move; as such, they all share the same damage meter. Visually, during battle the human trainer stands in the background and does not influence the action, while the player controls one of his three available Pokémon as standard Smash fighters. The weaker Squirtle is playable first, and at any time the player may commence the Pokémon change to replace Squirtle with Ivysaur. Likewise, anytime afterward the Pokémon Change move will become Charizard, and the process cycles through back to Squirtle. Each one of these fighters are expected to have their own standard and special move arsenals. What would influence the player's decision to which Pokémon fighter is chosen is a stamina meter of sorts, which discourages switching that is either over-eager or over-prolonged.


*'''August 14: "Devil"''' [http://www.smashbros.com/en_us/items/assist/assist05.html]: The next Assist Trophy character revealed is the '''[[Devil]]''' enemy character from the NES game ''Devil World'', the game where Melee's famous [[Tamagon (trophy)|Tamagon trophy]] came from. This character causes the stage's camera and KO boundaries to shift off to the side so that it appears the stage itself appears to drift off to the other side, and characters foolish enough to stay put in the same spot will end up KO'ing themselves.
*'''August 16: "Tether Recovery"''' [http://www.smashbros.com/en_us/howto/technique/technique04.html]: This '''[[Tether Recovery]]''' update basically explained that, similar to Link's Hookshot in ''Melee'', some character's moves can function as tether-style recovery moves, remotely latching onto the ledge of a stage to save oneself from a fall. The [[Plasma Whip]] Up-B move of [[Zero Suit Samus]] was confirmed to be one such move.


*'''August 15: "Stickers"''' [http://www.smashbros.com/en_us/gamemode/various/various03.html]: A new collection element to the game is introduced: '''[[Sticker]]s''' which players can collect and put into their [[album]]s in their save files, like the trophies of the previous game. Stickers can be collected off the battlefield in the various game modes and feature pictures of all manner characters and elements in the game, and players can save screenshots and put them in their albums along with the stickers they collect.
*'''August 17: "Peach"''' [http://www.smashbros.com/en_us/characters/peach.html]: '''[[Peach (SSBB)|Peach]]''' was given her official character profile as a Veteran Fighter. While visually revamped, Peach appeared to fight the same way she does in her ''Melee'' appearance, including her floating jumps and her [[Toad (move)|Toad]] B-move, though in one shot she was seen holding her parasol while standing on the ground.


*'''August 16: "Tether Recovery"''' [http://www.smashbros.com/en_us/howto/technique/technique04.html]: This '''[[Tether Recovery]]''' update basically explains that, similar to Link's Hookshot in ''Melee'', some character's moves can function as tether-style recovery moves, remotely latching onto the ledge of a stage to save oneself from a fall. The [[Plasma Whip]] Up-B move of [[Zero Suit Samus]] is confirmed to be one such move.
*'''August 20: "Link: Special Moves"''' [http://www.smashbros.com/en_us/characters/link.html#2nd]: All four of Link's special moves were described, as well as his grab; they would be similar but modified versions of the Melee Link's moves to correspond with the ''Twilight Princess'' theme. The Bow was shown to be replaced by the '''[[Hero's Bow]]''', which was mentioned as fast, but it was unknown if this means it would be even faster than the Bow; the Boomerang is now the '''[[Gale Boomerang]]''' from the game, which was shown to have wind-based powers that can lightly pull the bodies of foes it hits and comes back from. The '''[[Link's bomb|Bomb]]''' appeared unchanged from a gameplay perspective; and the '''[[Spin Attack]]''' was shown to be chargeable, making it the first chargeable Up-B. His Hookshot was revealed to also be the game's '''[[Clawshot]]''', which flies to the closest ledge if Link is falling off the stage and uses it, making it much more practical and was based on the Tether Recovery mechanic.


*'''August 17: "Peach"''' [http://www.smashbros.com/en_us/characters/peach.html]: '''[[Peach (SSBB)|Peach]]''' is given her official character profile as a Veteran Fighter. While visually revamped, Peach appears to fight the same way she does in her ''Melee'' appearance, including her floating jumps and her [[Toad (move)|Toad]] B-move, though in one shot she is seen holding her parasol while standing on the ground.
*'''August 21: "The Subspace Army"''' [http://www.smashbros.com/en_us/gamemode/modea/modea03.html]: More of the "story" of the [[Subspace Emissary]] mode was described in detail, complete with a new 47-second clip. The mode was shown to pit characters against a force of "formless" enemies belonging to the '''[[Subspace Army]]''', commanded by a new character called '''[[The Ancient Minister]]''', and the generic robotic grunts seen in previous Adventure Mode updates were revealed to be called the '''[[Primid]]'''. The Army's objective is to cut apart the world by detonating '''[[Subspace Bomb]]s''' (operated by '''[[R.O.B.]]s''') that destroy portions of the world and carry it into Subspace. It is up to the Smash Bros. fighters to stop the menace. The video itself continues where the previous mini-trailer left off, introducing the above characters and properties, as well as a surprise appearance by [[Petey Piranha]].
 
 
*'''August 20: "Link: Special Moves"''' [http://www.smashbros.com/en_us/characters/link.html#2nd]: All four of Link's special moves are described, as well as his grab; they are similar but modified versions of the Melee Link's moves to correspond with the ''Twilight Princess'' theme. The Bow is now the '''[[Hero's Bow]]''', which is mentioned as fast, but it is unknown if this means it's even faster than the Bow; the Boomerang is now the '''[[Gale Boomerang]]''' from the game, which has wind-based powers that can lightly pull the bodies of foes it hits and comes back from; The '''[[Link's bomb|Bomb]]''' appears unchanged from a gameplay perspective; and the '''[[Spin Attack]]''' is chargeable, making it the first chargeable Up-B. His Hookshot is also now the game's '''[[Clawshot]]''', which flies to the closest ledge if Link is falling off the stage and uses it, making it much more practical and is based on the Tether Recovery mechanic.
 
*'''August 21: "The Subspace Army"''' [http://www.smashbros.com/en_us/gamemode/modea/modea03.html]: More of the "story" of the [[Subspace Emissary]] mode is described in detail, complete with a new 47-second clip. The mode pits characters against a force of "formless" enemies belonging to the '''[[Subspace Army]]''', commanded by a new character called '''[[The Ancient Minister]]''', and the generic robotic grunts seen in previous Adventure Mode updates are called the '''[[Primid]]'''. The Army's objective is to cut apart the world by detonating '''[[Subspace Bomb]]s''' (operated by '''[[R.O.B.]]s''') that destroy portions of the world and carry it into Subspace. It is up to the Smash Bros. fighters to stop the menace. The video itself continues where the previous mini-trailer left off, introducing the above characters and properties, as well as a surprise appearance by [[Petey Piranha]].


*'''August 22: "Diddy Kong"''' [http://www.smashbros.com/en_us/characters/diddykong.html]: Barely a week after the last Newcomer profile, '''[[Diddy Kong (SSBB)|Diddy Kong]]''' is revealed to be playable for the first time in ''Brawl''. According to Sakurai, he moves in a unique way, and he brings some of his inventions from ''Donkey Kong 64'' to the fray with him, in the form of his Rocketbarrel Boost jetpack and his Peanut Gun.
*'''August 22: "Diddy Kong"''' [http://www.smashbros.com/en_us/characters/diddykong.html]: Barely a week after the last Newcomer profile, '''[[Diddy Kong (SSBB)|Diddy Kong]]''' is revealed to be playable for the first time in ''Brawl''. According to Sakurai, he moves in a unique way, and he brings some of his inventions from ''Donkey Kong 64'' to the fray with him, in the form of his Rocketbarrel Boost jetpack and his Peanut Gun.