PK Flash: Difference between revisions

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[[File:Nessbmove.jpg|thumb|right|[[Ness (SSBM)|Ness]] lands a fully charged PK Flash on [[Captain Falcon (SSBM)|Captain Falcon]] in [[Super Smash Bros. Melee|''Melee'']]]]
[[File:Nessbmove.jpg|thumb|right|[[Ness (SSBM)|Ness]] lands a fully charged PK Flash on [[Captain Falcon (SSBM)|Captain Falcon]] in [[Super Smash Bros. Melee|''Melee'']]]]
'''PK Flash''' is Ness' [[neutral special move]] in both [[Super Smash Bros. Melee|''Melee'']] and [[Super Smash Bros. Brawl|''Brawl'']]. It is a chargeable attack. When the move is initiated, a ball of green light appears above Ness. As the special button is held, the ball of light moves downwards and increases in power, until the special button is released, or until it is fully charged, at which point it explodes. The ball of light is arguably easier to control in ''Brawl'' than it is in ''Melee''. PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. It can be slightly moved horizontally and vertically by using the control stick. If the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in ''Brawl'', since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). When performed in the air, it puts Ness into a [[helpless]] falling animation. Fully charged, without the influence of special conditions, it deals a maximum damage of 39% with huge knockback. Due to Ness's accent, many players mishear "PK Flash" as any of a variety of phrases, such as "PK Pulse" and "PK Cross". However, when [[Kirby]] copies Ness, he clearly says "PK Flash" when he uses it. It has the farthest knockback out of any projectile.  It is the strongest [[projectile]] in both ''[[Melee]]'' and ''[[Brawl]]'' due to having the farthest knockback.
'''PK Flash''' is Ness' [[neutral special move]] in both [[Super Smash Bros. Melee|''Melee'']] and [[Super Smash Bros. Brawl|''Brawl'']]. It is a chargeable attack. When the move is initiated, a ball of green light appears above Ness. As the special button is held, the ball of light moves downwards and increases in power, until the special button is released, or until it is fully charged, at which point it explodes. The ball of light is easier to control in ''Brawl'' than it is in ''Melee'' PK Flash can be charged until it falls to the altitude from where Ness initiated the attack. It can be slightly moved horizontally and vertically by using the control stick. If the attack falls upon a platform or a higher level of a stage before it is detonated, it will disappear harmlessly. This can be a problem, especially in ''Brawl'', since it falls below Ness' height when fully charged (but nonetheless, it is still considered fully charged if the player lets go of the special button right before it hits the ground). When performed in the air, it puts Ness into a [[helpless]] falling animation. Fully charged, without the influence of special conditions, it deals a maximum damage of 39% with huge knockback. Due to Ness's accent, many players mishear "PK Flash" as any of a variety of phrases, such as "PK Pulse" and "PK Cross", as the final "sh" sound is quieter than the rest of the yell. However, when [[Kirby]] copies Ness, he clearly says "PK Flash" when he uses it.  
 
Of all projectiles found in ''Melee'' and ''Brawl'', PK Flash has the highest knockback when fully or almost fully charged.


==Techniques==
==Techniques==