Whirling Fortress: Difference between revisions
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[[File:Bowser Whirling Fortress.png|thumb|The Whirling Fortress in ''[[Brawl]]''.]] | [[File:Bowser Whirling Fortress.png|thumb|The Whirling Fortress in ''[[Brawl]]''.]] | ||
[[Whirling Fortress]], sometimes shortened to only '''Fortress''', is [[Bowser]]'s [[up special move]] and third jump. Known for the defensive and maneuvering attributes it adds to Bowser's game, it fills several 'holes' in Bowser's otherwise slow [[metagame]], being widely regarded as the only reason Bowser is playable competitively. Several unique properties make it highly beneficial to play: | [[Whirling Fortress]], sometimes shortened to only '''Fortress''', is [[Bowser]]'s [[up special move]] and third jump. Known for the defensive and maneuvering attributes it adds to Bowser's game, it fills several 'holes' in Bowser's otherwise slow [[metagame]], being widely regarded as the only reason Bowser is playable competitively. It is similar to Donkey Kong's [[Spinning Kong]]. Several unique properties make it highly beneficial to play: | ||
*It has very little start-up (5 [[frame]]s), during which Bowser is [[invincibility frame|invincible]], and has relatively little cooldown [[lag]]. | *It has very little start-up (5 [[frame]]s), during which Bowser is [[invincibility frame|invincible]], and has relatively little cooldown [[lag]]. |