Team Healer: Difference between revisions

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'''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''chīmu kaifukudama'', Lit: ''Team Recoverable'') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, it can't possibly be used on oneself; if it is Eaten, it will simply disappear with no effect). However, if it hits an opponent, it will either deal damage or heal them; damage is more likely to occur. The amount healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts (percentage indicates what percent of the damage was healed, not the damage percentage):
'''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''chīmu kaifukudama'', Lit: ''Team Recoverable'') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, it can't possibly be used on oneself). If it is Eaten it will have no effect, regardless of who threw it. However, if it hits an opponent, it will either deal damage or heal them; damage is more likely to occur. The amount healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts (percentage indicates what percent of the damage was healed, not the damage percentage):
*023->000 (100.0%)
*023->000 (100.0%)
*024->001 (95.8%)
*024->001 (95.8%)