Forum:Metaknight's hidden flaw (very well hidden indeed): Difference between revisions

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::::Now ''those'' are some nice points.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 04:09, 2 December 2008 (UTC)
::::Now ''those'' are some nice points.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 04:09, 2 December 2008 (UTC)
::::You obviously have no idea how the ICs can cg with Dthrow>Fair. IC desynching is childs play for an IC player, its really not that hard. ICs dont suck, they have the best grab game out of the whole cast. At the beginning of the match, MK will almost always approach with a fair, Shuttle Loop etc. If the ICs get a grab when the game starts due to ICs shieldgrabbing, Dthrow>Fair becomes a valid followup. No MK player would not tech that, knowing its coming up. IC Dash grabs arent slow, and if they were, try dash canceling to a grab. Those were ''really biased'' points. [[User:JtM|JtM =^&#93;]] ([[User talk:JtM|talk]]) 04:27, 2 December 2008 (UTC)
::::You obviously have no idea how the ICs can cg with Dthrow>Fair. IC desynching is childs play for an IC player, its really not that hard. ICs dont suck, they have the best grab game out of the whole cast. At the beginning of the match, MK will almost always approach with a fair, Shuttle Loop etc. If the ICs get a grab when the game starts due to ICs shieldgrabbing, Dthrow>Fair becomes a valid followup. No MK player would not tech that, knowing its coming up. IC Dash grabs arent slow, and if they were, try dash canceling to a grab. Those were ''really biased'' points. [[User:JtM|JtM =^&#93;]] ([[User talk:JtM|talk]]) 04:27, 2 December 2008 (UTC)
::::::The bias is irrelevant. ''You'' have a bias too, it's just in a different direction. I admit I don't have a perfect conception of this silly little combo, but I will tell you this, beyond a doubt: his little 'flaw' is way too insignificant to make a dent on a good MK player, much less an entire matchup, and that's the God's honest truth. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 20:53, 2 December 2008 (UTC)
:::::I agree with JtM. The IC's don't suck; they're high tier for a reason. Their CG's are deadly and near impossible to escape. You know, all this talk about the IC's advantages over MK make me believe that MK's found another neutral match-up. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 20:19, 2 December 2008 (UTC)
:::::I agree with JtM. The IC's don't suck; they're high tier for a reason. Their CG's are deadly and near impossible to escape. You know, all this talk about the IC's advantages over MK make me believe that MK's found another neutral match-up. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 20:19, 2 December 2008 (UTC)
::Besides some slow moves and a short-ranged tether, not really. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 22:35, 1 December 2008 (UTC)
::Besides some slow moves and a short-ranged tether, not really. - <font face="times new roman">[[User:GalaxiaD|<span style="color:purple">'''GalaxiaD'''</span>]]</font><font face="times new roman"> <small><sup>[[User Talk:GalaxiaD|<span style="color:black">'''Talk'''</span>]]</sup></small></font> 22:35, 1 December 2008 (UTC)
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Sorry Forgot to login last time (time was short) btw he is not only vulnerable after getting knocked down to the ground, but during that vulnerability he is non responsive (stun) and cannot wake up roll for that period, enough for a desynced alternating ice shot tumble to start (I mentioned that), or rinse lather and repeat by have IC 1 executing the first hit of his neutral combo and IC 2 performing ice shot/ other weak attack to cause stun (and a forced wake up) then grab with IC 1, This will happen if MK doesn't tech roll after the Dthrow>Fair spike (which if not interfered beforehand from an outside source, is garunteed an easy unavoidable spike directly in front of IC 1 who is ready to do what I said). The BIG issue is that his Tech is so slow, so long duration, so short distance traveled and only a tinnnyyyy window of invincibility during the first couple of frames, that just about anyone can grab him after or slightly charge a smash attack, and still hit during or after during the lag of the tech, and if you can't do this YOU NEED GLASSES, becauses it's that hard to mess up. Btw I'm not out to screw MK I MAIN MK, how do you think I found this out... I look at the small details that do nothing by themselves, then exploit them in combinations to create combos that shut down opponents and rack up damage. Oh what I mentioned above is legal, because it's not that annoying IC ChainGrab, it's a grab>spike>attack+grab/tech chase+repeat. I post these things for a reason, they have GREAT potential over a match when exploited as a surprise, if you guys didn't notice what these things can do, do you think your foe will? With that said using most of my techniques at the right time as a surprise can change the out come because these things helped me and my friends get better and I'm sure it'll help you all. Truth is I only put small fraction of what I know here on smash wiki I just don't have enough time to do it all, so if want a combo you probably have never seen before (that works, and some do more than do damage they can set your opponent up for follow ups or into REALLY dangerous situations *cough*spike*cough*) just ask.[[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 17:27, 2 December 2008 (UTC)
Sorry Forgot to login last time (time was short) btw he is not only vulnerable after getting knocked down to the ground, but during that vulnerability he is non responsive (stun) and cannot wake up roll for that period, enough for a desynced alternating ice shot tumble to start (I mentioned that), or rinse lather and repeat by have IC 1 executing the first hit of his neutral combo and IC 2 performing ice shot/ other weak attack to cause stun (and a forced wake up) then grab with IC 1, This will happen if MK doesn't tech roll after the Dthrow>Fair spike (which if not interfered beforehand from an outside source, is garunteed an easy unavoidable spike directly in front of IC 1 who is ready to do what I said). The BIG issue is that his Tech is so slow, so long duration, so short distance traveled and only a tinnnyyyy window of invincibility during the first couple of frames, that just about anyone can grab him after or slightly charge a smash attack, and still hit during or after during the lag of the tech, and if you can't do this YOU NEED GLASSES, becauses it's that hard to mess up. Btw I'm not out to screw MK I MAIN MK, how do you think I found this out... I look at the small details that do nothing by themselves, then exploit them in combinations to create combos that shut down opponents and rack up damage. Oh what I mentioned above is legal, because it's not that annoying IC ChainGrab, it's a grab>spike>attack+grab/tech chase+repeat. I post these things for a reason, they have GREAT potential over a match when exploited as a surprise, if you guys didn't notice what these things can do, do you think your foe will? With that said using most of my techniques at the right time as a surprise can change the out come because these things helped me and my friends get better and I'm sure it'll help you all. Truth is I only put small fraction of what I know here on smash wiki I just don't have enough time to do it all, so if want a combo you probably have never seen before (that works, and some do more than do damage they can set your opponent up for follow ups or into REALLY dangerous situations *cough*spike*cough*) just ask.[[User:TheLegendTamer|TheLegendTamer]] ([[User talk:TheLegendTamer|talk]]) 17:27, 2 December 2008 (UTC)
:Aren't you the guy that said that you can control Smash Bros with your mind? I'm not buying a word you say. I will say it again: this thing that you say is so huge in affect MK is in fact, incredibly small because, ''even given your assumptions about the efficacy of this technique/combo/whatever,'' MK's pros far outweigh anything the IC's can throw out there! That's the truth.  You've failed to address any of my legitimate criticisms to this point, and the ones you have addressed are few, leaving the rest standing nice and tall.  I don't need to restate all of my arguments. I have far better things to do. Adieu. [[User:Semicolon|Semicolon]] ([[User talk:Semicolon|talk]]) 20:53, 2 December 2008 (UTC)