Gordo: Difference between revisions

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*If a Gordo hits an opponent's shield at the proper angle, it will continuously travel through the air in a straight path without landing or disappearing until it travels off of the screen.
*If a Gordo hits an opponent's shield at the proper angle, it will continuously travel through the air in a straight path without landing or disappearing until it travels off of the screen.
*The [[Subspace Army]] enemy [[Jyk]] is possibly based on the Gordo, as both are obstacles that are harmful to the players when touched, are indestructible, and are either still or move along a fixed path.
*The [[Subspace Army]] enemy [[Jyk]] is possibly based on the Gordo, as both are obstacles that are harmful to the players when touched, are indestructible, and are either still or move along a fixed path.
*Gordos also appear as enemies in ''[[Super Mario Land 2: 6 Golden Coins]]'' for the [[Game Boy]]. It is their only appearance outside of a ''Kirby'' or ''Smash'' game.
*Gordos also appear as enemies in ''Super Mario Land 2: 6 Golden Coins'' for the [[Game Boy]]. It is their only appearance outside of a ''Kirby'' or ''Smash'' game.
*The name "Gordo" comes from the Spanish and Portuguese word for "fat".
*The name "Gordo" comes from the Spanish and Portuguese word for "fat".
*Gordo made its first appearance in the game ''[[Kirby's Dream Land]]'', in which Gordo appeared in every level other than [[Green Greens]].
*Gordo made its first appearance in the game ''[[Kirby's Dream Land]]'', in which Gordo appeared in every level other than [[Green Greens]].