Jigglypuff (SSB): Difference between revisions

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|usname=Sing
|usname=Sing
|usdmg=—
|usdmg=—
|usdesc=Jigglypuff Singswhile staying in place and creating music waves. Any nearby grounded opponents will be sent to sleep if they get caught by the waves. Unlike in later games, opponents sleep for longer at lower percentages. Unlike most up specials, it is not a recovery move, and will most certainly lead to a [[self-destruct]] if used offstage due to its long ending lag. The move heavily suffers from having its short range (hampered by the fact that it does not work on aerial or shielding opponents), long startup lag and extremely long ending lag, with the entire move taking 3 seconds to complete. Even at lower percents, the opponent can [[Button mashing|mash out]] of the sleep and punish Jigglypuff before Jigglypuff has even finished singing. Jigglypuff can use Sing after a teleport to use the move while approaching but overall, it is considered one of the worst moves in the game, with its extreme flaws making it borderline useless.
|usdesc=Jigglypuff sings while staying in place and creating music waves. Any nearby grounded opponents will be sent to sleep if they get caught by the waves. Unlike in later games, opponents sleep for longer at lower percentages. Unlike most up specials, it is not a recovery move, and will most certainly lead to a [[self-destruct]] if used offstage due to its long ending lag. The move heavily suffers from having its short range (hampered by the fact that it does not work on aerial or shielding opponents), long startup lag and extremely long ending lag, with the entire move taking 3 seconds to complete. Even at lower percents, the opponent can [[Button mashing|mash out]] of the sleep and punish Jigglypuff before Jigglypuff has even finished singing. Jigglypuff can use Sing after a teleport to use the move while approaching but overall, it is considered one of the worst moves in the game, with its extreme flaws making it borderline useless.
|dsname=Rest
|dsname=Rest
|dsdmg=20%, 14% (NTSC-J)
|dsdmg=20%, 14% (NTSC-J)