Final Cutter: Difference between revisions

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==Overview==
==Overview==
Kirby draws a silver blade, similar to a scimitar, jumps into the air a bit less than the height of [[Falco]]'s full jump, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface, travelling the distance of a [[Falco Phantasm]]. This attack is somewhat similar to [[Ike]]'s [[Aether]].
Kirby draws a silver blade similar to a scimitar (a blue cutter-styled blade in ''Smash 64''), slashes upwards a bit less than the height of [[Falco]]'s full jump, before slashing downwards, releasing a blue "wave" [[projectile]] forward if he lands on a solid surface, travelling the distance of a [[Falco Phantasm]]. This attack is somewhat similar to [[Ike]]'s [[Aether]]. The move can be moved much further horizontally when used on the ground as opposed to in the air.


The move generally hits best on the way up and at the very end of the attack. Although it lost much power and use in the transition from ''[[Super Smash Bros.]]'' to ''[[Super Smash Bros. Melee]]'', it is still quite useful to skilled players. It should also be noted that the move as a whole can be moved much further horizontally when used on the ground as opposed to in the air. In ''[[Super Smash Bros. Brawl]]'', the Final Cutter is stronger than in ''Melee''.  
Due to its slow startup and relatively weak knockback in every game, Final Cutter is not effective as an [[out of shield]] option nor for KOing. However, it does have niche uses as a space-creating option thanks to its projectile, which allows Kirby to block approaches of slower characters, or even [[edgeguard]] certain recoveries that do not snap to the ledge.


The descent of the move delivers a heavy [[meteor smash]], which is easier to use over a pit. This can develop into a technique known as Cuttercide/Kutterkaze. When the opponent is trying to recover, Final Cutter can be used to intercept them and spike them downward, killing both the player and (most of the time) the opponent as well (beware that the player using Cuttercide passes the [[blast line]] first.)
The descent of the move delivers a heavy [[meteor smash]]. In ''Smash 64'' and ''Melee'', the meteor hitbox only begins when Kirby starts falling, although future games allow the downwards smash to meteor smash through its entire duration. This meteor smash allows the move to edgeguard opponents at the ledge; if Kirby hits an opponent with the downwards slash when their ledge invincibility ends, they will be meteor smashed and likely KO'd. It can also be used to perform a [[sacrificial KO]] when the opponent is trying to recover, at the cost of Kirby's stock. However, the meteor smash is significantly weaker than other similar moves such as Aether, which risks Kirby being KO'd first or failing to KO opponents with strong recoveries.
 
This is Kirby's sole recovery move without [[Copy Abilities]]. However, every iteration of the move is unable to grab ledges before the downwards slash begins, making it very easy to interrupt. It is therefore a last-resort option when Kirby burns his multiple midair jumps.
 
Unlike most other recovery moves, Final Cutter does not send Kirby into [[helpless]]ness, as the downwards slash will not end unless Kirby lands. However, if Kirby lands at the edge of a platform and is [[push]]ed off in any way while he is still in his ground-slam animation, Kirby will be forced into his helpless form.


In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', players using this move lose all of their jumps if knocked out of it.
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', players using this move lose all of their jumps if knocked out of it.


This move is also useful against edgeguarding if used high in the air at the top corners of stages, such as [[Final Destination (disambiguation)|Final Destination]] or [[Battlefield (disambiguation)|Battlefield]]. If Kirby performed the move at a good enough distance and an edgeguarder was in the air coming for it, Kirby could potentially catch the opponent on the sword's descent, sending them towards the lower blast line and finding itself grabbing the edge.
Unlike most other recovery moves, Final Cutter does not throw Kirby into [[helpless]]ness; when the ascent is finished, Kirby falls quickly and retains the hitbox. However, if Kirby lands at the edge of a platform and is [[push]]ed off by wind, conveyor belts, Mario's [[F.L.U.D.D.]], Squirtle's [[Water Gun]] or simply pushing him off while he is still in his ground-slam animation, Kirby will quickly slide off into his helpless form.
===Bigger Kirby glitch===
===Bigger Kirby glitch===
In ''Smash 64'', Final Cutter can be used in the air to trigger a unusual bug known as the Bigger Kirby glitch. After performing his up special in the air, Kirby will become slightly bigger. This size increase is slightly more pronounced in the international versions than in the Japanese one, though the final size is the same in all versions, and lasts until Kirby is KO'd. This effect is not purely aesthetic but increases Kirby's range, notably allowing him to hit below platforms with certain attacks, at the cost of making him a bigger target, especially when crouching.
In ''Smash 64'', Final Cutter can be used in the air to trigger a unusual bug known as the Bigger Kirby glitch. After performing his up special in the air, Kirby will become slightly bigger. This size increase is slightly more pronounced in the international versions than in the Japanese one, though the final size is the same in all versions, and lasts until Kirby is KO'd. This effect is not purely aesthetic but increases Kirby's range, notably allowing him to hit below platforms with certain attacks, at the cost of making him a bigger target, especially when crouching.
==Instructional quote==
==Instructional quote==
{{InstructionalQuotes
{{InstructionalQuotes