Roy (SSBU): Difference between revisions
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*Like in ''SSB4'', Roy will revert to Marth's idle animation while holding a small throwable [[item]], although now he also transitions to his ''SSB4'' crouching animation. | *Like in ''SSB4'', Roy will revert to Marth's idle animation while holding a small throwable [[item]], although now he also transitions to his ''SSB4'' crouching animation. | ||
*In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his dashing animation from ''SSB4''. | *In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his dashing animation from ''SSB4''. | ||
*Roy's English star KO voice clip, much like {{SSBM|Zelda}}'s in ''Melee'', is infamous for being perceived as | *Roy's English star KO voice clip, much like {{SSBM|Zelda}}'s in ''Melee'', is infamous among the game's fanbase for being perceived as blood-curdling and realistic, to the point that his voice actor, {{s|wikipedia|Ray Chase}}, [https://www.twitter.com/RayChase/status/1093679605796397056 acknowledged this perception on Twitter]. | ||
*Whenever Roy frees a spirit from its puppet fighter after winning a spirit battle on the [[Spirit Board]] or fires a small shooting item such as a [[Ray Gun]] from the ground, his sheath appears with his sword inside on the left side of his belt. This is possibly a processing oversight when copying Marth's animation into Roy. | *Whenever Roy frees a spirit from its puppet fighter after winning a spirit battle on the [[Spirit Board]] or fires a small shooting item such as a [[Ray Gun]] from the ground, his sheath appears with his sword inside on the left side of his belt. This is possibly a processing oversight when copying Marth's animation into Roy. | ||
**While this also applies to Marth, Lucina, and {{SSBU|Chrom}}, their sheaths won't disappear due to already being visible in battle. | **While this also applies to Marth, Lucina, and {{SSBU|Chrom}}, their sheaths won't disappear due to already being visible in battle. |