Hammer (item): Difference between revisions

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*In ''Melee'', {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer. This doesn't happen in ''Brawl'', ''Smash 4'' or ''[[Super Smash Bros. Ultimate]]''.
*In ''Melee'', {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer. This doesn't happen in ''Brawl'', ''Smash 4'' or ''[[Super Smash Bros. Ultimate]]''.
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''. This and the changes to [[75m]] in ''Ultimate'' may be related to Nintendo finally settling [[mariowiki:List of Mario-related controversies#Ikegami Tsushinki|a legal dispute that dated back to 1983]]; 2018 also saw ''WarioWare Gold'', which contains remakes of Microgames from past WarioWare titles, "revert" any references to the NES ''Donkey Kong'' in Microgames back to the arcade version.
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''. This and the changes to [[75m]] in ''Ultimate'' may be related to Nintendo finally settling [[mariowiki:List of Mario-related controversies#Ikegami Tsushinki|a legal dispute that dated back to 1983]]; 2018 also saw ''WarioWare Gold'', which contains remakes of microgames from past ''WarioWare'' titles, "revert" any references to the NES ''Donkey Kong'' in microgames back to the arcade version.
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed.
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.