Monado Arts: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (→‎Overview: added a space after a sentence-ending period)
Tag: Mobile edit
Line 31: Line 31:
|<big>{{ja|斬|Zan; lit. Slash}}</big>*||Buster ({{ja|バスター|Basutā}})||Purple||{{buff|More damage dealt (1.4× more)}}<br>{{nerf|More damage taken (1.13× more {{GameIcon|4}}, 1.3× more {{GameIcon|ssbu}})}}<br>{{change|Less knockback dealt (0.68× less{{GameIcon|4}}, 0.65× less{{GameIcon|ssbu}})}}<br><br>An Art that allows Shulk to deal high damage in a short amount of time while lowering his KO power and damage defense. His throws open up highly-damaging combo opportunities (especially on heavyweights), and the increase in damage output also makes his attacks deal increased shieldstun and shield damage, making him less prone to shield grabs and allows him to more easily break shields. A notable shield break combo is a MALLC back air into reversed forward smash. However, his KO power becomes extremely low, and this Art makes Shulk incredibly vulnerable to damage, which can easily send his percentage up significantly if he is careless, discouraging reckless use. In ''Ultimate'', this Art lasts for 10 seconds with a cooldown time of 14 seconds, giving it both the longest duration and shortest cooldown time of all five Arts.||[[File:ShulkBusterActivationPose.JPG|200px]]<br><center>Holds the Monado in front of him, much like his down taunt</center>
|<big>{{ja|斬|Zan; lit. Slash}}</big>*||Buster ({{ja|バスター|Basutā}})||Purple||{{buff|More damage dealt (1.4× more)}}<br>{{nerf|More damage taken (1.13× more {{GameIcon|4}}, 1.3× more {{GameIcon|ssbu}})}}<br>{{change|Less knockback dealt (0.68× less{{GameIcon|4}}, 0.65× less{{GameIcon|ssbu}})}}<br><br>An Art that allows Shulk to deal high damage in a short amount of time while lowering his KO power and damage defense. His throws open up highly-damaging combo opportunities (especially on heavyweights), and the increase in damage output also makes his attacks deal increased shieldstun and shield damage, making him less prone to shield grabs and allows him to more easily break shields. A notable shield break combo is a MALLC back air into reversed forward smash. However, his KO power becomes extremely low, and this Art makes Shulk incredibly vulnerable to damage, which can easily send his percentage up significantly if he is careless, discouraging reckless use. In ''Ultimate'', this Art lasts for 10 seconds with a cooldown time of 14 seconds, giving it both the longest duration and shortest cooldown time of all five Arts.||[[File:ShulkBusterActivationPose.JPG|200px]]<br><center>Holds the Monado in front of him, much like his down taunt</center>
|-
|-
|<big>{{ja|撃|Geki; lit. Attack/Strike}}</big>*||Smash ({{ja|スマッシュ|Sumasshu}})||Red||{{buff|More knockback dealt (1.18× more{{GameIcon|4}}, 1.25× {{GameIcon|ssbu}})}}<br>{{nerf|Less damage dealt (0.5× less {{GameIcon|4}}, 0.3× less {{GameIcon|ssbu}}), more knockback taken (1.07× more{{GameIcon|4}}, 1.2× more {{GameIcon|ssbu}})}}<br><br>An Art used to improve Shulk's KO options and edgeguarding potential, which reduces Shulk's damage output, but also makes most of his moves viable KO moves at under 100%. For example, his smash attacks can KO as early as 70% even when uncharged.  Shulk's down throw also becomes the strongest down throw in ''Smash 4'', while in ''Ultimate'', his forward throw and back throw become one of the strongest.Smash also allows Shulk to mess up certain throw combos at lower percents (e.g. Sheik and {{SSB4|Diddy Kong}}) by launching him slightly further than normal. However, due to the reduced damage, [[shieldstun]] and [[hitlag]] are reduced as well, and thus makes all of his attacks even more punishable on shield, while Shulk's survivability becomes as low as {{SSB4|Mewtwo}}'s for the Art's duration. In ''Ultimate'', this Art lasts for 8 seconds with a cooldown time of 16 seconds.||[[File:ShulkSmashActivationPose.JPG|200px]]<br><center>Points the Monado to the sky</center>
|<big>{{ja|撃|Geki; lit. Attack/Strike}}</big>*||Smash ({{ja|スマッシュ|Sumasshu}})||Red||{{buff|More knockback dealt (1.18× more{{GameIcon|4}}, 1.25× {{GameIcon|ssbu}})}}<br>{{nerf|Less damage dealt (0.5× less {{GameIcon|4}}, 0.3× less {{GameIcon|ssbu}}), more knockback taken (1.07× more{{GameIcon|4}}, 1.2× more {{GameIcon|ssbu}})}}<br><br>An Art used to improve Shulk's KO options and edgeguarding potential, which reduces Shulk's damage output, but also makes most of his moves viable KO moves at under 100%. For example, his smash attacks can KO as early as 70% even when uncharged.  Shulk's down throw also becomes the strongest down throw in ''Smash 4'', while in ''Ultimate'', his forward throw and back throw become one of the strongest. Smash also allows Shulk to mess up certain throw combos at lower percents (e.g. Sheik and {{SSB4|Diddy Kong}}) by launching him slightly further than normal. However, due to the reduced damage, [[shieldstun]] and [[hitlag]] are reduced as well, and thus makes all of his attacks even more punishable on shield, while Shulk's survivability becomes as low as {{SSB4|Mewtwo}}'s for the Art's duration. In ''Ultimate'', this Art lasts for 8 seconds with a cooldown time of 16 seconds.||[[File:ShulkSmashActivationPose.JPG|200px]]<br><center>Points the Monado to the sky</center>
|}
|}
:<small><nowiki>*</nowiki>Barring "shield", all of the Japanese kanji are stylized in different English translations than what they actually translate to.</small>
:<small><nowiki>*</nowiki>Barring "shield", all of the Japanese kanji are stylized in different English translations than what they actually translate to.</small>