Port priority: Difference between revisions

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(→‎Two characters attacking a third: Corrected nonsense about simultaneous hits. Needs to be factchecked for later games, but originally this section was written as applying to Melee, in which it was untrue.)
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The impact of FSA is significant enough to create a slight imbalance in the Snake ditto matchup, where a [[Hand Grenade]], [[C4]], or [[Snake (SSBB)/Down smash|down smash]] exploding on both players when one player has the other grabbed will result in the lower port player being launched into a disadvantageous position in the air while leaving the higher port player in position to capitalize, as well as possibly saving the higher port player from being KO'd at high enough damage during this interaction. As a result of FSA's effects, Snake is considered the only character to have an uneven matchup when fighting against himself — the Snake player using the higher port is considered to have a slight advantage.
The impact of FSA is significant enough to create a slight imbalance in the Snake ditto matchup, where a [[Hand Grenade]], [[C4]], or [[Snake (SSBB)/Down smash|down smash]] exploding on both players when one player has the other grabbed will result in the lower port player being launched into a disadvantageous position in the air while leaving the higher port player in position to capitalize, as well as possibly saving the higher port player from being KO'd at high enough damage during this interaction. As a result of FSA's effects, Snake is considered the only character to have an uneven matchup when fighting against himself — the Snake player using the higher port is considered to have a slight advantage.
In ''Smash 4'' and onward, gameplay elements reliant on port priority have been reduced so much that it is almost a non-factor in competitive play. With the exception of a few very specific and niche situations mentioned above where port priority applies, choosing a controller port now mostly comes down to preference.


==References==
==References==