Grab release glitch: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Undid edit by Plague von Karma: That's how it is spelled in that game and there are several pages that still use that spelling)
Tag: Undo
No edit summary
Line 6: Line 6:
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.


In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.


==Affected characters==
==Affected characters==