Rest: Difference between revisions

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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
:{{Main|Jigglypuff (SSB4)/Down special}}
:{{Main|Jigglypuff (SSB4)/Down special}}
Rest in ''Super Smash Bros. 4''; had seen multiple changes which improved the move overall. The hitbox is larger and it now lasts for 3 frames rather than 1. In addition, the move now has 20 frames less ending lag (although the move is still incredibly punishable). The most beneficial change the move received however is that it now deals 20% damage, which grants it greater knockback. This means that Rest can now KO lighter characters at around 50%, although heavier characters can survive it for quite a bit longer. However, Jigglypuff still lacks reliable setups into Rest, especially with the changes to its down aerial, as well as with some other moves.  
Rest in ''Super Smash Bros. 4'' has seen multiple changes which improved the move overall. The hitbox is larger and it now lasts for 3 frames rather than 1. In addition, the move now has 20 frames less ending lag (although the move is still incredibly punishable). The most beneficial change the move received however is that it now deals 20% damage, which grants it greater knockback. This means that Rest can now KO lighter characters at around 50%, although heavier characters can survive it for quite a bit longer. However, Jigglypuff still lacks reliable setups into Rest, especially with the changes to its down aerial, as well as with some other moves.  


Additionally, there is now a chance that the move will cause a Blast KO on stage (due to universal changes), so even if the opponent is KOed, they can potentially now re-spawn and punish Jigglypuff, increasing the risk of using Rest even more, despite its decreased ending lag. Additionally, the move can now potentially cause a Star KO off stage, which will usually result in Jigglypuff getting KOed before its opponent. Overall, while Rest was repurposed to be a lower risk, higher reward move, various changes (both universal and to Jigglypuff) have somewhat caused an opposite effect in a way, although it is still functionally superior to its ''Brawl'' counterpart.
Additionally, there is now a chance that the move will cause a Blast KO on stage (due to universal changes), so even if the opponent is KOed, they can potentially now re-spawn and punish Jigglypuff, increasing the risk of using Rest even more, despite its decreased ending lag. Additionally, the move can now potentially cause a Star KO off stage, which will usually result in Jigglypuff getting KOed before its opponent. Overall, while Rest was repurposed to be a lower risk, higher reward move, various changes (both universal and to Jigglypuff) have somewhat caused an opposite effect in a way, although it is still functionally superior to its ''Brawl'' counterpart.