Shieldstun: Difference between revisions

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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
In ''Brawl'', shieldstun was further reduced. In terms of frame advantage, very few attacks are safe on shield. Combined with the lowered time to drop shield (taking 7 frames instead of 15), this means that hitting shields in ''Brawl'' puts attackers in a much more vulnerable position. This leads to a drastically more defensive metagame, where spacing attacks properly on shield is far more crucial, or a [[punish]] is nearly guaranteed otherwise. Additionally, {{SSBB|Yoshi}}'s shield is no longer immune to shieldstun, and his shield drop still takes 16 frames to complete (which is now drastically higher relative to the cast); in combination with him still having one of the slowest shield grabs as well as still being unable to jump out of shield, this gives him a significantly worse shield game compared to the rest of the cast.
In ''Brawl'', shieldstun was further reduced. In terms of frame advantage, very few attacks are safe on shield. Combined with the lowered time to drop shield (taking 7 frames instead of 15), this means that hitting shields in ''Brawl'' puts attackers in a much more vulnerable position. This leads to a drastically more defensive metagame, where spacing attacks properly on shield is far more crucial, or a [[punish]] is nearly guaranteed otherwise. Additionally, {{SSBB|Yoshi}}'s shield is no longer immune to shieldstun, and his shield drop takes 15 frames to complete (which is now drastically higher relative to the cast); in combination with him still having one of the slowest shield grabs as well as still being unable to jump out of shield, this gives him a significantly worse shield game compared to the rest of the cast.


The approximate formula for shieldstun frames in ''Brawl'' is <code>d * 0.375</code>, rounded down. As a result, attacks that deal less than 2.7% damage inflict no shieldstun at all.
The approximate formula for shieldstun frames in ''Brawl'' is <code>d * 0.375</code>, rounded down. As a result, attacks that deal less than 2.7% damage inflict no shieldstun at all.