SmashWiki:Glossary: Difference between revisions

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(Not all unblockable attacks are grabs, KO punch isn't one. Since the other given example was Fishing Rod, I added the definition of hitgrab.)
m (→‎General terms: Idk why I wrote grounded instead of grabbed...)
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**'''Boost grab''': A type of grab introduced in ''Melee'', where the momentum from a dash attack is transfered into a dash grab, increasing its range for some characters. It is performed by inputting a dash attack, and then inputting a grab quickly after, which cancels the dash attack into a grab.
**'''Boost grab''': A type of grab introduced in ''Melee'', where the momentum from a dash attack is transfered into a dash grab, increasing its range for some characters. It is performed by inputting a dash attack, and then inputting a grab quickly after, which cancels the dash attack into a grab.
**'''[[Command grab]]''': A special move that acts like a grab, bypassing shields and putting the opponent in a special grabbed state. Examples include [[Falcon Dive]] and [[Flying Slam]].  
**'''[[Command grab]]''': A special move that acts like a grab, bypassing shields and putting the opponent in a special grabbed state. Examples include [[Falcon Dive]] and [[Flying Slam]].  
***'''[[Hit grab]]''': A special move that is blockable, despite putting opponents in a grounded state when connecting. Examples incluse [[Fishing Rod]] and [[Buster Wolf]]
***'''[[Hit grab]]''': A special type of grab that is blockable, despite putting opponents in a grabbed state when connecting. Examples incluse [[Fishing Rod]] and [[Buster Wolf]]
*'''[[Glitch]]''': A flaw or oversight in the game's programming which results in an unintended outcome. An example would be the [[Name Entry glitch]] in ''Melee'', where the developers did not foresee a case where players would attempt to enter a name and leave the character select screen at the same time.
*'''[[Glitch]]''': A flaw or oversight in the game's programming which results in an unintended outcome. An example would be the [[Name Entry glitch]] in ''Melee'', where the developers did not foresee a case where players would attempt to enter a name and leave the character select screen at the same time.
*'''Hit and Run''': An archetype which encompasses fighters that excel at running in, getting some damage, then running away. Being unpredictable and evasive is key to characters in this archetype, as they usually are very easy to kill if they are caught. Time out victories are most commonly found with this category.
*'''Hit and Run''': An archetype which encompasses fighters that excel at running in, getting some damage, then running away. Being unpredictable and evasive is key to characters in this archetype, as they usually are very easy to kill if they are caught. Time out victories are most commonly found with this category.