Shulk: Difference between revisions

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In combat, Shulk's main role is to slip beneath enemy notice and deal large amounts of physical damage. His Back Slash and Slit Edge Arts are most effective when the enemy's attention is elsewhere, and he can also contribute break and daze around an ally's topple to momentarily incapacitate foes. The Monado gives Shulk an extra set of Arts, which allow him to deal extreme damage to Mechon, disable an enemy's powerful auras, or protect party members from powerful attacks he has foreseen - Shulk doesn't have to be present for the party to get visions of imminent attacks, but he is the best-equipped for dealing with them. Shulk's main weakness is that his high damage output can easily draw attention and he doesn't have much health to survive being the target of enemies, making him a glass cannon. He also lacks ether attacks, which is problematic against enemies good at dodging his physical arts, and his complex character design renders the game's AI rather poor at controlling him when the player is someone else.
In combat, Shulk's main role is to slip beneath enemy notice and deal large amounts of physical damage. His Back Slash and Slit Edge Arts are most effective when the enemy's attention is elsewhere, and he can also contribute break and daze around an ally's topple to momentarily incapacitate foes. The Monado gives Shulk an extra set of Arts, which allow him to deal extreme damage to Mechon, disable an enemy's powerful auras, or protect party members from powerful attacks he has foreseen - Shulk doesn't have to be present for the party to get visions of imminent attacks, but he is the best-equipped for dealing with them. Shulk's main weakness is that his high damage output can easily draw attention and he doesn't have much health to survive being the target of enemies, making him a glass cannon. He also lacks ether attacks, which is problematic against enemies good at dodging his physical arts, and his complex character design renders the game's AI rather poor at controlling him when the player is someone else.
Shulk returns in ''{{iw|xenoserieswiki|Xenoblade Chronicles 2}}'' as a downloadable Blade who can be equipped to any of the game's playable Drivers. [[Rex]], [[Pyra]], and the rest of the party first meet him and Fiora in the "Land of Challenge", where they team up and take on challenging battles given to them by the {{iw|xenoserieswiki|Nopon Archsage}}. After clearing them, Shulk and Fiora are given the "Alrest Linkring" item that lets them travel with Rex across Alrest in spirit form. While the Land of Challenge scenario is not explicitly canon, Shulk also makes a voiced cameo at the end of the game, demonstrating that ''Xenoblade Chronicles 2'' and the original ''Xenoblade Chronicles'' take place simultaneously in parallel universes.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
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==Notes==
==Notes==
:1.{{note|a}}Shulk becomes a god during the final battle, but reverts to being a Homs by willingly discarding his godhood upon winning the battle.
:1.{{note|a}}Shulk becomes a god during the final battle, but reverts to being a Homs by willingly discarding his godhood upon winning the battle.
:2.{{note|b}}In ''Xenoblade Chronicles 2'', Shulk and [[Fiora]] become Blades upon arriving at the Land of Challenge (and [[Cloud Sea of Alrest|Alrest]] by extension, via the Alrest Linkring).<ref>[https://www.youtube.com/watch?v=6kMHFFpZfX0 Xenoblade Chronicles 2: Expansion Pass - The Adventure Continues Trailer]</ref>
:2.{{note|b}}In ''Xenoblade Chronicles 2'', Shulk and [[Fiora]] become Blades upon arriving at the Land of Challenge (and [[Cloud Sea of Alrest|Alrest]] by extension, via the Alrest Linkring), although they only function as such and do not transform into members of the Blade species.<ref>[https://www.youtube.com/watch?v=6kMHFFpZfX0 Xenoblade Chronicles 2: Expansion Pass - The Adventure Continues Trailer]</ref>


{{Characters}}
{{Characters}}