Mii Brawler (SSBU): Difference between revisions

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m (Onslaught does weight independent KB, for some reason.)
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|ssdefname=Onslaught
|ssdefname=Onslaught
|ssdefdmg=2% (hit 1), 1.5% (hits 2-7), 5% (hit 8)
|ssdefdmg=2% (hit 1), 1.5% (hits 2-7), 5% (hit 8)
|ssdefdesc=Charges forward with their knee out. If the knee connects against an opponent, the Brawler will perform a series of blows (a knee strike, a kick with the opposite leg, a backhanded punch, a swinging fist punch with the opposite arm, a double-hitting axe kick, and a double-fisted axe handle swing) concluded by a backflip kick. If whiffed, there is noticeable endlag, which also occurs if it is shielded or parried. In the air, even after attacking, Onslaught leaves the Brawler [[helpless]]. It has excellent KO potential (although the aerial variant is significantly worse at this), as it can KO grounded opponents as early as 110%. Onslaught deals increased knockback as the Mii Brawler's damage accumulates, similarly to and separate from the effects of rage, but this multiplier lowers to 1x when the move is successfully used. Onslaught will go back to full power after approximately 8 seconds, indicated by a brief flash of purple sparkles on the Brawler's shoes. Despite its in-game description, accumulated damage doesn't affect the damage of the move.
|ssdefdesc=Charges forward with their knee out. If the knee connects against an opponent, the Brawler will perform a series of blows (a knee strike, a kick with the opposite leg, a backhanded punch, a swinging fist punch with the opposite arm, a double-hitting axe kick, and a double-fisted axe handle swing) concluded by a backflip kick. If whiffed, there is noticeable endlag, which also occurs if it is shielded or parried. In the air, even after attacking, Onslaught leaves the Brawler [[helpless]]. It has excellent KO potential (although the aerial variant is significantly worse at this), as it can KO grounded opponents as early as 110%. It does weight-independent knockback, meaning KO potential is affected by fallspeed rather than weight, notably shown by the fact {{SSBU|Bowser}} dies earlier than {{SSBU|Fox}}, despite being much heavier. Onslaught deals increased knockback as the Mii Brawler's damage accumulates, similarly to and separate from the effects of rage, but this multiplier lowers to 1x when the move is successfully used. Onslaught will go back to full power after approximately 8 seconds, indicated by a brief flash of purple sparkles on the Brawler's shoes. Despite its in-game description, accumulated damage doesn't affect the damage of the move.
|ssc1name=[[Burning Dropkick]]
|ssc1name=[[Burning Dropkick]]
|ssc1dmg=13%
|ssc1dmg=13%