Shulk (SSBU)/Neutral aerial: Difference between revisions

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Tag: Mobile edit
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ShulkNAirSSBU.gif|thumb|550px|Hitbox visualization showing Shulk's neutral aerial.]]
[[File:ShulkNAirSSBU.gif|thumb|550px|Hitbox visualization showing Shulk's neutral aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Shulk performs a circular slash around him with the Monado. One of Shulk's best moves as the move covers a full 360° around him which makes it an excellent move for spacing, approaching, preventing opposing approaches, and ledgetrapping as it can effectively cover all ledge options. Additionally, the move has a long duration of 18 frames, large hitboxes, and very low landing lag with only 6 frames of landing lag. This allows it to start combos in Speed art as Shulk's decreased jump height and faster falling speed allow him to quickly land after performing the move and the move's incredibly low landing lag allows him to follow up with another neutral aerial or a forward aerial which can potentially take the opponent all the way across the stage. In can also start combos in Buster art of the the lowered knockback. These combo punishes can deal absurdly high damage due to Shulk's increased damage output. Lastly, due to its long duration, it can punish [[air dodge]]s and nullify certain projectiles.  
Shulk performs a circular slash around him with the Monado. One of Shulk's best moves as the move covers a full 360° around him which makes it an excellent move for spacing, approaching, preventing opposing approaches, and ledgetrapping as it can effectively cover all ledge options. Additionally, the move has a long duration of 18 frames, large hitboxes, and very low landing lag with only 6 frames of landing lag. This allows it to start combos in Speed art as Shulk's decreased jump height and faster falling speed allow him to quickly land after performing the move and the move's incredibly low landing lag allows him to follow up with another neutral aerial or a forward aerial which can potentially take the opponent all the way across the stage. In can also start combos in Buster art of the the lowered knockback. These combo punishes can deal absurdly high damage due to Shulk's increased damage output. Lastly, due to its long duration, it can punish [[air dodge]]s and nullify certain projectiles.