Superplay: Difference between revisions
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===Tool assisted=== | ===Tool assisted=== | ||
{{Main|Tool assisted superplay}} | {{Main|Tool assisted superplay}} | ||
Tool assisted superplay, or tool assisted speedrun in the context of time attack, involves frame by frame optimization of a run to accomplish the best theoretically possible score. TAS involves tricks that cannot be performed by a human or in real time, such as frame perfect button mashing or holding both ends of a [[control pad]] down. It can also employ RNG or RAM manipulation for tricks dependent on it, such as having a certain [[item]] spawn in a specific location. By their nature, TAS is generated only on an emulator, although the input script can be run on a real console to prove it is technically possible from the game's code. Even though TAS' inability to be physically performed by a human forces it to remain separate, it remains a popular run classification with its own strategies and leaderboards. | Tool assisted superplay, or tool assisted speedrun in the context of time attack, involves the use of programs and emulation software for frame by frame optimization of a run to accomplish the best theoretically possible score. TAS involves tricks that cannot be performed by a human or in real time, such as frame perfect button mashing or holding both ends of a [[control pad]] down. It can also employ RNG or RAM manipulation for tricks dependent on it, such as having a certain [[item]] spawn in a specific location. By their nature, TAS is generated only on an emulator, although the input script can be run on a real console to prove it is technically possible from the game's code. Even though TAS' inability to be physically performed by a human forces it to remain separate, it remains a popular run classification with its own strategies and leaderboards. |