Rising Tackle: Difference between revisions

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===Input Rising Tackle===
===Input Rising Tackle===
If the player performs the command input (hold down ↓ for 24 frames, then input ↑+attack/special), Terry will perform an enhanced version of the move, which hits nine times instead of five, deals even more damage and knockback, goes a slightly higher distance, and grants him full-body intangibility from frames 5 to 17 in addition to lower-body intangibility on frames 18 to 25. The charge can be "hidden" through other animations, such as shielding or attacking. By tilting shield down, it is also possible to store charge for Rising Tackle, enabling it to be used as a powerful out of shield option.  
If the player performs Rising Tackle's command input (hold down ↓ for 24 frames, then input ↑+attack/special), Terry will perform an enhanced version of the move, which hits nine times instead of five, deals even more damage and knockback, goes a slightly higher distance, and grants him full-body intangibility from frames 5 to 17 in addition to lower-body intangibility on frames 18 to 25. The game will recognise the charge input no matter  as long as the player is holding their control stick down. Thus, the charge can be "hidden" through other animations, such as shielding or attacking. By tilting shield down, it is also possible to store charge for Rising Tackle, enabling it to be used as a powerful out of shield option.  


===Canceling===
===Canceling===
Terry can perform a Rising Tackle out of some standard attacks, as part of his special-canceling mechanic. By pressing the up special input or command input after connecting with one of certain standard attacks, Terry will cancel the endlag of the attack and perform a Rising Tackle. This can be used for combos. The most common moves this is used is out of are [[neutral attack]] or [[up aerial]], allowing for kill options or general damage building.
Terry can perform a Rising Tackle out of some standard attacks, as part of his special-canceling mechanic. By pressing the up special input or command input after connecting with one of certain standard attacks, Terry will cancel the endlag of the attack and perform a Rising Tackle. This can be used for combos. The most common moves this is used is out of are [[neutral attack]] or [[up aerial]], allowing for kill options or for building damage.


The first two hits of Rising Tackle can be cancelled into Terry's Final Smash, [[Triple Wolf]].
The first two hits of Rising Tackle can be cancelled into Terry's Final Smash, [[Triple Wolf]].