King Dedede (SSBB): Difference between revisions

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|dsname=Jet Hammer
|dsname=Jet Hammer
|dsdmg=11% (uncharged ground), 10% (uncharged air), 30%/20% (fully charged ground), 28%/16% (fully charged air)
|dsdmg=11% (uncharged ground), 10% (uncharged air), 30%/20% (fully charged ground), 28%/16% (fully charged air)
|dsdesc=Raises his hammer above his head, and it opens up to create a jet of white flame. The longer the move is held, the more damage, knockback, and directional boost to Dedede occurs. However, Dedede starts taking damage if the move is held past maximum charge. Additionally, this move is considered to be King Dedede's worst special move, as its overall usage is heavily impractical when compared to the forward smash. The charge at full will damage him for 1 point up until he reaches 150% then it will no longer hurt him as he holds full charge.
|dsdesc=Raises his hammer above his head, and it opens up to create a jet of white flame. The longer the move is held, the more damage, knockback, and directional boost to Dedede occurs. However, Dedede starts taking 1% damage if the move is held past maximum charge, up until he reaches 150% damage. Additionally, this move is considered to be King Dedede's worst special move, as its overall usage is heavily impractical when compared to the forward smash.
|fsname=Waddle Dee Army
|fsname=Waddle Dee Army
|fsdmg=2% (Waddle Dee), 8% (Waddle Doo), 15% (Gordo)
|fsdmg=2% (Waddle Dee), 8% (Waddle Doo), 15% (Gordo)