Jigglypuff (SSB4): Difference between revisions
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**{{buff|Down aerial's angles (270° (grounded)/30° (aerial) → 145°/280° (both)), and knockback (20/10 (base), 0 (set), 100 (scaling) → 10/0/100 (lower hitbox), 0/30/100 (upper hitbox)) have been altered, making it connect much more reliably, especially against aerial opponents.}} | **{{buff|Down aerial's angles (270° (grounded)/30° (aerial) → 145°/280° (both)), and knockback (20/10 (base), 0 (set), 100 (scaling) → 10/0/100 (lower hitbox), 0/30/100 (upper hitbox)) have been altered, making it connect much more reliably, especially against aerial opponents.}} | ||
***{{nerf|However, these new angles prevent it from [[trip]]ping grounded opponents, as well as gaining the ability to lock, hindering its ability to lead into [[Rest]].}} | ***{{nerf|However, these new angles prevent it from [[trip]]ping grounded opponents, as well as gaining the ability to lock, hindering its ability to lead into [[Rest]].}} | ||
**{{buff|The loop hits have a lower [[SDI multiplier]] (1.2× → 0.8×). | **{{buff|The loop hits have a lower [[SDI multiplier]] (1.2× → 0.8×). When combined with the weakening of [[SDI]] and the move's altered knockback/angles, this makes down aerial much more difficult to escape from.}} | ||
**{{buff|Down aerial now has an additional, ninth hit that launches opponents horinzontally (270° (grounded)/30° (aerial) → 45° (both)) and deals higher knockback (20/10 (base)/100 (scaling) → 30/150), improving its edgeguarding and KO potential.}} | **{{buff|Down aerial now has an additional, ninth hit that launches opponents horinzontally (270° (grounded)/30° (aerial) → 45° (both)) and deals higher knockback (20/10 (base)/100 (scaling) → 30/150), improving its edgeguarding and KO potential.}} | ||
***{{buff|This new final hit also decreases the move's ending lag as its total duration was not fully compensated.}} | ***{{buff|This new final hit also decreases the move's ending lag as its total duration was not fully compensated.}} |