Damage meter: Difference between revisions
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** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter. | ||
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]]. | ||
** [[Steve]]'s resources are shown above his damage meter, indicating how much dirt, wood, stone, iron, gold, and diamond he has in his inventory. | |||
** Should [[Kirby]] [[List of Copy Abilities|copy any ability]] that displays this kind of additional info, he will gain the appropriate elements on his meter. | ** Should [[Kirby]] [[List of Copy Abilities|copy any ability]] that displays this kind of additional info, he will gain the appropriate elements on his meter. | ||
* Also starting with ''Smash 4'', certain events will cause the portrait's eyes to flash. This happens when a character activates a [[Final Smash]] or fully charges certain special moves (such as [[Giant Punch]] or [[Charge Shot]]). If a character receives an upgrade in the [[Find Mii]] stage, their portrait's eyes will glow constantly for the duration of the boost. | * Also starting with ''Smash 4'', certain events will cause the portrait's eyes to flash. This happens when a character activates a [[Final Smash]] or fully charges certain special moves (such as [[Giant Punch]] or [[Charge Shot]]). If a character receives an upgrade in the [[Find Mii]] stage, their portrait's eyes will glow constantly for the duration of the boost. |