NES Zapper Posse: Difference between revisions

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When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to {{SSB4|Captain Falcon}}'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the 8-bit dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents.
When activated, a flock of six 8-bit ducks from the original ''Duck Hunt'' fly towards the background (in a similar fashion to {{SSB4|Captain Falcon}}'s [[Blue Falcon]]), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from ''Hogan's Alley''. After the 8-bit dog from ''Duck Hunt'' appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents.


NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping final smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]], and its activation hitbox is fairly standard for cinematic final smashes, making it an ineffective final smash overall.
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping final smash in ''Ultimate'' that doesn't have the ability to [[Instant KO]] and its activation hitbox is fairly standard for cinematic final smashes, making it an ineffective final smash overall.
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