Waveshine: Difference between revisions
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==In later games== | ==In later games== | ||
''[[Super Smash Bros. Brawl]]'' overhauled the air dodging system entirely, completely removing the ability to perform directional air dodges that are necessary in order to wavedash. Additionally, {{SSBB|Fox}} and {{SSBB|Falco}}'s down specials were altered considerably | ''[[Super Smash Bros. Brawl]]'' overhauled the air dodging system entirely, completely removing the ability to perform directional air dodges that are necessary in order to wavedash. Additionally, {{SSBB|Fox}} and {{SSBB|Falco}}'s down specials were altered considerably. Fox can now only jump-cancel it after successfully reflecting a projectile, while Falco cannot do so at all. ''[[Super Smash Bros. 4]]'' retains the changes made in ''Brawl'', and waveshining remains impossible to perform. | ||
''[[Super Smash Bros. Ultimate]]'' changed the air dodging system more significantly, with directional air dodges returning again. This means that wavedashing is now possible again, and it also means that {{SSBU|Fox}} can waveshine once again, albeit only after successfully reflecting a projectile. | |||
''[[Super Smash Bros. Ultimate]]'' changed the air dodging system more significantly, with directional air dodges returning again. This means that wavedashing is now possible again | |||
==See also== | ==See also== |