List of flaws in artificial intelligence (SSBU): Difference between revisions
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(Undid 2 edits by 82.44.18.161: Can I have some source with that pasta?) |
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| CPUs will never recover high and directly onto the stage, always aiming for the ledge even if the opponent is covering it, allowing the opponent to easily gimp or repeatedly edgeguard them. Additionally, CPUs with damaging recoveries will always attempt to hit the opponent if they're at the ledge, making it very easy to repeatedly bait and punish their recovery. | | CPUs will never recover high and directly onto the stage, always aiming for the ledge even if the opponent is covering it, allowing the opponent to easily gimp or repeatedly edgeguard them. Additionally, CPUs with damaging recoveries will always attempt to hit the opponent if they're at the ledge, making it very easy to repeatedly bait and punish their recovery. | ||
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| rowspan= | | rowspan=7 align=center|Attack Patterns | ||
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| CPUs with projectiles will only use them at certain ranges, limiting their character's effectiveness. | | CPUs with projectiles will only use them at certain ranges, limiting their character's effectiveness. | ||
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| CPUs fail to recognize invincibility and super armor, aggressively challenging attacks rather than playing defensively. | | CPUs fail to recognize invincibility and super armor, aggressively challenging attacks rather than playing defensively. | ||
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| rowspan=10 align=center|Defensive Patterns | | rowspan=10 align=center|Defensive Patterns | ||
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| CPUs tend to chase their opponent above them from the ground until their opponent comes within their range, often performing an up smash. | | CPUs tend to chase their opponent above them from the ground until their opponent comes within their range, often performing an up smash. | ||
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===Character Specific Flaws=== | ===Character Specific Flaws=== |