Timer: Difference between revisions

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(Undid edit by MeleeBoi: We've already linked to the disambig, this isn't needed. Also it's not how you format it.)
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*When an enemy is under the effect of Timer, and another player does [[Footstool jump]], [[Falcon Dive]] or [[Dark Dive]], the player's character's animation will be slowed upon the move.
*When an enemy is under the effect of Timer, and another player does [[Footstool jump]], [[Falcon Dive]] or [[Dark Dive]], the player's character's animation will be slowed upon the move.
*In ''Smash 4'', if one uses a Timer in [[Training Mode]] and proceeds to KO the CPU by using [[Flame Choke]] in midair, the effects given to the opponent (i.e., jumping, landing, electricity) are slowed down.
*In ''Smash 4'', if one uses a Timer in [[Training Mode]] and proceeds to KO the CPU by using [[Flame Choke]] in midair, the effects given to the opponent (i.e., jumping, landing, electricity) are slowed down.
*With its gameplay-slowing ability, the Timer provides an eerily accurate simulation of playing Super Smash Bros. Ultimate via Nintendo Switch Online.


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