Donkey Kong (SSB): Difference between revisions
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*[[dsmash|↓]] Spinning Splits, 8-19% | *[[dsmash|↓]] Spinning Splits, 8-19% | ||
===[[ | ===[[Air Attack]]s=== | ||
*[[nair|A]] Spin, 5-15% | *[[nair|A]] Spin, 5-15% | ||
*[[Fair|→]] Spinning Spike, 6-16% | *[[Fair|→]] Spinning Spike, 6-16% | ||
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===Ledge Dropping=== | ===Ledge Dropping=== | ||
Due to DK's laggy | Due to DK's laggy Air Attacks, DK has very little comboing potential with his Air Attacks except d-air or f-air into throw. However, if DK drops from a ledge, DK can quickly use a u-air and then land to move to do another attack. DK can also jump, use an Air Attack, and land on a ledge for a similar effect. As a result, on ledges, DK can juggle characters with u-air that he would otherwise never be able to combo. | ||
{{SSBCharacters}} | {{SSBCharacters}} |