Fox (SSBM): Difference between revisions

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*{{change|Fox's [[short hop]] is lower.}}  
*{{change|Fox's [[short hop]] is lower.}}  
*{{buff|The introduction of [[air dodge]]s has immensely benefitted Fox as it gives him access to [[wavedashing]] and wavelanding and his fast jumping and falling speed allow him to make excellent use of wavedashing.}}
*{{buff|The introduction of [[air dodge]]s has immensely benefitted Fox as it gives him access to [[wavedashing]] and wavelanding and his fast jumping and falling speed allow him to make excellent use of wavedashing.}}
*{{buff|The introduction of [[meteor cancel]]ling significantly improves Fox's endurance against meteor smashes while not hindering him as he does not possess a meteor smash.}}
*{{nerf|The removal of [[Teleport (SSB)|teleporting]] hinders Fox's grounded approach.}}
*{{nerf|The removal of [[Teleport (SSB)|teleporting]] hinders Fox's grounded approach.}}


===Ground Attacks===
===Ground Attacks===
*[[Neutral attack]]:
*[[Neutral attack]]:
**{{buff|The first two hits of neutral attack have less startup lag (frame 3 (hit 1)/4 (hit 2) → 2/3) and ending lag due to now being [[interruptible]] (frame 19/20 → 17/19).}}
**{{buff|The first two hits of neutral attack have less startup lag (frame 3 (hit 1)/4 (hit 2) → 2/3) and ending lag due to now being [[interruptible]] (FAF 19/20 → 17/19).}}
**{{nerf|The second hit of neutral attack has a shorter duration (3 frames → 2).}}
**{{nerf|The second hit of neutral attack has a shorter duration (3 frames → 2).}}
*[[Forward tilt]]:
*[[Forward tilt]]:
**{{buff|Forward tilt has less startup lag (frame 6 → 5).}}
**{{buff|Forward tilt has less startup lag (frame 6 → 5).}}
**{{nerf|Forward tilt has a shorter duration (frames 6-13 → 5-8) and more ending lag (frame 24 → 27). The down angled version also has reduced base knockback (10 → 0).}}
**{{nerf|Forward tilt has a shorter duration (frames 6-13 → 5-8) and more ending lag (FAF 24 → 27). The down angled version also has reduced base knockback (10 → 0).}}
*[[Dash attack]]:
**{{buff|Dash attack has less startup lag (frame 5 → 4), less ending lag (frame 40 → 36) and more combo ability as it now sends opponents vertically (361° → 72°). It also has increased base knockback (10 → 35 (clean), 20 (late)).}}
**{{nerf|Dash attack has a shorter duration (frames 5-24 → 4-17) and deals less damage (10% → 7% (clean), 6% → 5% (late).}}
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|Fox has a new up tilt: an upwards back kick. It has less startup lag (frame 6 → 5), less ending lag (frame 24 → 23), has a sweetspot which deals more damage (9% → 12%), has stronger knockback (0 (base), 150 (scaling) → 18/140), launches opponents towards Fox (80° → 110°) and up tilt overall has better combo potential.}}
**{{buff|Fox has a new up tilt: an upwards back kick. It has less startup lag (frame 6 → 5), less ending lag (FAF 24 → 23), has a sweetspot which deals more damage (9% → 12%), has stronger knockback (0 (base), 150 (scaling) → 18/140), launches opponents towards Fox (80° → 110°) and up tilt overall has better combo potential.}}
**{{nerf|Up tilt has a shorter duration (frames 6-13 → 5-11).}}
**{{nerf|Up tilt has a shorter duration (frames 6-13 → 5-11).}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{nerf|Down tilt has more startup lag with a shorter duration (frames 6-9 → 7-9). It also deals less damage (12% → 10%) and has less combo ability due to hitstun being decreased.}}
**{{nerf|Down tilt has more startup lag with a shorter duration (frames 6-9 → 7-9). It also deals less damage (12% → 10%) and has less combo ability due to hitstun being decreased.}}
*[[Dash attack]]:
**{{buff|Dash attack has less startup lag (frame 5 → 4), less ending lag (FAF 40 → 36) and more combo ability as it now sends opponents vertically (361° → 72°). It also has increased base knockback (10 → 35 (clean), 20 (late)).}}
**{{nerf|Dash attack has a shorter duration (frames 5-24 → 4-17) and deals less damage (10% → 7% (clean), 6% → 5% (late).}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Fox has a new forward smash: a tumbling-spinning back kick from a turning leap that moves him forward. It has less ending lag (frame 52 → 40) than his previous forward smash and signifcantly increased vertical range.}}
**{{buff|Fox has a new forward smash: a tumbling-spinning back kick from a turning leap that moves him forward. It has less ending lag (FAF 52 → 40) than his previous forward smash and significantly increased vertical range.}}
**{{nerf|It deals less damage (17% (clean), 13% (late) → 15%/12%) and knockback (0 (base), 120 (scaling) → 10/105), hindering its KO potential. It also has a shorter duration (frames 12-24 → 12-22).}}
**{{nerf|It deals less damage (17% (clean), 13% (late) → 15%/12%) and knockback (0 (base), 120 (scaling) → 10/105), hindering its KO potential. It also has a shorter duration (frames 12-24 → 12-22).}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash deals more damage (16% (clean), 8% (late) → 18%/13%) improving the sourspot's KO potential and it has less ending lag (frame 60 → 42).}}
**{{buff|Up smash deals more damage (16% (clean), 8% (late) → 18%/13%) improving the sourspot's KO potential and it has less ending lag (FAF 60 → 42).}}
**{{nerf|Up smash has more startup lag with a shorter duration (frames 6-21 → 7-17). The clean hit also has decreased knockback (25 (base), 140 (scaling) → 30/112) hindering its KO potential despite its increased damage (although it is still one of the strongest up smashes in the game). The universally increased falling speeds and the introduction of [[DI]] further hinder its KO potential.}}
**{{nerf|Up smash has more startup lag with a shorter duration (frames 6-21 → 7-17). The clean hit also has decreased knockback (25 (base), 140 (scaling) → 30/112) hindering its KO potential despite its increased damage (although it is still one of the strongest up smashes in the game). The universally increased falling speeds and the introduction of [[DI]] further hinder its KO potential.}}
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash deals slightly more damage (14% → 15%) and has less ending lag (frame 50 → 46).}}
**{{buff|Down smash deals slightly more damage (14% → 15%) and has less ending lag (FAF 50 → 46).}}
**{{nerf|Down smash has reduced knockback (35 (base), 80 (scaling) → 20/65), hindering its edgeguarding and KO ability. It also now has a late hit which deals less damage (14% → 12%) and does not semi-spike (25° → 361°).}}
**{{nerf|Down smash has reduced knockback (35 (base), 80 (scaling) → 20/65), hindering its edgeguarding and KO ability. It also now has a late hit which deals less damage (14% → 12%) and does not semi-spike (25° → 361°).}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|All aerials except back aerial have less landing lag (16 frames → 15 (neutral), 30 frames → 22 (forward), 40 frames → 18 (up/down)).}}
*{{buff|All aerials except back aerial have less landing lag (16 frames → 15 (neutral), 30 frames → 22 (forward), 40 frames → 18 (up/down)).}}
*{{nerf|All aerials except back aerial [[auto-cancel]] later (frame 31 → 37 (neutral), frame 23 → 49 (forward), frame 27 → 31 (down), frame 13 → 26 (up)). When combined with his lower short hop and higher gravity, Fox can no longer auto-cancel any of his aerials out of a short hop. This is further exacerbated with the weakening of [[L-canceling]].}}
*{{nerf|All aerials except back aerial [[auto-cancel]] later (frame 32 → 37 (neutral), frame 24 → 49 (forward), frame 24 → 31 (down), frame 14 → 26 (up)). When combined with his lower short hop and higher gravity, Fox can no longer auto-cancel any of his aerials out of a short hop. This is further exacerbated with the weakening of [[L-canceling]].}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|Neutral aerial has more overall utility due to Fox's lower jumps and higher gravity. It also has less ending lag (frame 50 → 42).}}
**{{buff|Neutral aerial has more overall utility due to Fox's lower jumps and higher gravity. It also has less ending lag (frame 50 → 42).}}
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*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Fox has a new forward aerial; he spin kicks rapidly at a slanted-upward angle exactly five times to his right. It deals more damage than his old forward aerial (12% → 23.28%), has slightly more vertical range, and slows Fox's fall in the air, increasing its offstage safety (although this is completely negated by Fox's faster falling speed and gravity). Each hit has higher base knockback (0 → 10).}}
**{{buff|Fox has a new forward aerial; he spin kicks rapidly at a slanted-upward angle exactly five times to his right. It deals more damage than his old forward aerial (12% → 23.28%), has slightly more vertical range, and slows Fox's fall in the air, increasing its offstage safety (although this is completely negated by Fox's faster falling speed and gravity). Each hit has higher base knockback (0 → 10).}}
**{{nerf|New forward aerial deals much less knockback due to each kick dealing less damage (12% → 7%/6%/5%/4%/3%) and has significantly less combo potential. It also now lacks edgeguarding ability and has slightly less horizontal range. It also has more ending lag (frame 40 → 53) and is much less reliable compared to the previous forward aerial.}}
**{{nerf|New forward aerial deals much less knockback due to each kick dealing less damage (12% → 7%/6%/5%/4%/3%) and has significantly less combo potential. It also now lacks edgeguarding ability and has slightly less horizontal range. It also has more ending lag (FAF 40 → 53) and is much less reliable compared to the previous forward aerial.}}
*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial has larger hitboxes, which are also positioned slightly more vertically, improving its spacing potential. It also deals more damage (12% (clean), 8% (late) → 15%/9%) improving its KO potential. It also has less ending lag (frame 40 → 38) and auto-cancels earlier (frame 27 → 24).}}
**{{buff|Back aerial has larger hitboxes, which are also positioned slightly more vertically, improving its spacing potential. It also deals more damage (12% (clean), 8% (late) → 15%/9%) improving its KO potential. It also has less ending lag (FAF 40 → 38) and auto-cancels earlier (frame 28 → 24).}}
**{{change|Back aerial has an altered animation: Fox's upper body is more upright even during the ending turn (altering the pertaining hurtbox), with his left leg pointing more diagonally-downward and being a bit bent (which shrinks the pertaining hitbox).}}
**{{change|Back aerial has an altered animation: Fox's upper body is more upright even during the ending turn (altering the pertaining hurtbox), with his left leg pointing more diagonally-downward and being a bit bent (which shrinks the pertaining hitbox).}}
**{{nerf|Back aerial has a shorter duration (frames 4-27 → 4-19).}}
**{{nerf|Back aerial has a shorter duration (frames 4-27 → 4-19).}}
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**{{nerf|Up aerial has more startup lag (frame 6 → 8), is more difficult to [[sweetspot]], and is much less useful during aerial approaches due to Fox's lower air speed. The first hit's set knockback is also lower (100 → 30), which when combined with its lower hitstun and higher landing lag when [[L-cancel]]ed hinders its combo ability. The second hit also deals less damage if the first hit connects due to changes to [[stale move negation]] (13% → 11%).}}
**{{nerf|Up aerial has more startup lag (frame 6 → 8), is more difficult to [[sweetspot]], and is much less useful during aerial approaches due to Fox's lower air speed. The first hit's set knockback is also lower (100 → 30), which when combined with its lower hitstun and higher landing lag when [[L-cancel]]ed hinders its combo ability. The second hit also deals less damage if the first hit connects due to changes to [[stale move negation]] (13% → 11%).}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial deals more damage (2% (hits 1-7)/14% (total) 3%/19.38%).}}  
**{{buff|Down aerial's upper hitbox deals more damage (2% → 3%), which increases the move's maximum damage potential (14% → 19.38%).}}  
**{{change|Down aerial's angle has been slightly altered (-70° → 290°) although it still cannot be [[meteor cancel]]ed.}}
**{{change|Down aerial's angle has been slightly altered (-70° → 290°).}}
**{{nerf|Down aerial has more startup (frame 4 → 5) and ending lag (frame 44 50).}}
**{{nerf|Down aerial has more startup lag (frame 4 → 5).}}
***{{buff|However, its total duration was unchanged, decreasing its ending lag by one frame.}}
**{{nerf|Down aerial has smaller hitboxes.}}
**{{nerf|Due to the universal decrease to hitstun, down aerial deals less hitstun (20 frames 15 frames average). When combined with the weakening of L-cancelling and its worse auto-cancel window, this hinders down aerial's followup potential. Most notably, Fox can no longer land a guaranteed up smash on characters who weight more than 82 units.}}
***{{buff|However despite this, the move is no longer dangerous punishable on hit when not L-cancelled due to its much lower landing lag.}}


===Grabs and Throws===
===Grabs and Throws===
*{{nerf|[[Grab]]s have more startup lag (frame 6 → 7 (standing), 12 (dash)) and ending lag (frame 16 → 31 (standing), 41 (dash)).}}
*{{nerf|[[Grab]]s have more startup lag (frame 6 → 7 (standing), 12 (dash)) and ending lag (FAF 16 → 31 (standing), 41 (dash)).}}
*{{buff|Fox has been given a [[pummel]], an [[up throw|up]] and a [[down throw]], providing him with more options during and after a grab. Fox's up throw is also considered the best up throw in the game due to it's chaingrab and damage racking capabilities, and easy and quick kill setups. His down throw is also used as a [[Tech-chasing|Tech-chaser]].}}
*{{buff|Fox has been given a [[pummel]], an [[up throw|up]] and a [[down throw]], providing him with more options during and after a grab. Fox's up throw is also considered the best up throw in the game due to it's chaingrab and damage racking capabilities, and easy and quick kill setups. His down throw is also used as a [[Tech-chasing|Tech-chaser]].}}
*{{nerf|Fox has a new forward and back throw; Fox now punches his opponent forward instead of throwing them in his new forward throw, and his new back throw has him tossing his opponent backwards while shooting him with his Blaster. The new forward and back throws deal much less damage (12% (forward), 15% (back) → 7% (both)) and their knockback wasn't compensated enough (80 (base), 60 (scaling) (both) → 35/120 (forward), 80/85 (back)) to the point where they cannot KO reliably. Additionally, back throw launches opponents at a higher angle (45° → 56°) and the second half can now be avoided with DI.}}
*{{nerf|Fox has a new forward and back throw; Fox now punches his opponent forward instead of throwing them in his new forward throw, and his new back throw has him tossing his opponent backwards while shooting him with his Blaster. The new forward and back throws deal much less damage (12% (forward), 15% (back) → 7% (both)) and their knockback wasn't compensated enough (80 (base), 60 (scaling) (both) → 35/120 (forward), 80/85 (back)) to the point where they cannot KO reliably. Additionally, back throw launches opponents at a higher angle (45° → 56°) and the second half can now be avoided with DI.}}